HLSL: Create test results for the previous commits.
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@@ -4,39 +4,39 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Parameters:
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0:3 'inF1' (in float)
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0:3 'inF2' (in 2-component vector of float)
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0:3 'inF3' (in 3-component vector of float)
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0:3 'inF4' (in 4-component vector of float)
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0:3 'inI2' (in 2-component vector of int)
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0:3 'inF1' (layout(location=0 ) in float)
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0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
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0:3 'inF3' (layout(location=2 ) in 3-component vector of float)
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0:3 'inF4' (layout(location=3 ) in 4-component vector of float)
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0:3 'inI2' (layout(location=4 ) in 2-component vector of int)
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0:? Sequence
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0:4 interpolateAtOffset (temp float)
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0:4 'inF1' (in float)
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0:4 'inF1' (layout(location=0 ) in float)
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0:? Constant:
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0:? -0.500000
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0:? -0.062500
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0:5 interpolateAtOffset (temp 2-component vector of float)
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0:5 'inF2' (in 2-component vector of float)
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0:5 'inF2' (layout(location=1 ) in 2-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.062500
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0:6 interpolateAtOffset (temp 3-component vector of float)
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0:6 'inF3' (in 3-component vector of float)
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0:6 'inF3' (layout(location=2 ) in 3-component vector of float)
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0:? Constant:
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0:? 0.187500
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0:? -0.375000
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0:7 interpolateAtOffset (temp 4-component vector of float)
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0:7 'inF4' (in 4-component vector of float)
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0:7 'inF4' (layout(location=3 ) in 4-component vector of float)
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0:? Constant:
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0:? 0.437500
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0:? -0.500000
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0:9 interpolateAtOffset (temp float)
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0:9 'inF1' (in float)
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0:9 'inF1' (layout(location=0 ) in float)
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0:9 vector-scale (temp 2-component vector of float)
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0:9 Convert int to float (temp 2-component vector of float)
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0:9 right-shift (temp 2-component vector of int)
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0:9 left-shift (temp 2-component vector of int)
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0:9 'inI2' (in 2-component vector of int)
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0:9 'inI2' (layout(location=4 ) in 2-component vector of int)
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0:9 Constant:
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0:9 28 (const int)
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0:9 Constant:
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@@ -54,39 +54,39 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Parameters:
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0:3 'inF1' (in float)
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0:3 'inF2' (in 2-component vector of float)
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0:3 'inF3' (in 3-component vector of float)
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0:3 'inF4' (in 4-component vector of float)
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0:3 'inI2' (in 2-component vector of int)
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0:3 'inF1' (layout(location=0 ) in float)
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0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
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0:3 'inF3' (layout(location=2 ) in 3-component vector of float)
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0:3 'inF4' (layout(location=3 ) in 4-component vector of float)
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0:3 'inI2' (layout(location=4 ) in 2-component vector of int)
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0:? Sequence
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0:4 interpolateAtOffset (temp float)
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0:4 'inF1' (in float)
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0:4 'inF1' (layout(location=0 ) in float)
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0:? Constant:
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0:? -0.500000
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0:? -0.062500
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0:5 interpolateAtOffset (temp 2-component vector of float)
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0:5 'inF2' (in 2-component vector of float)
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0:5 'inF2' (layout(location=1 ) in 2-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.062500
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0:6 interpolateAtOffset (temp 3-component vector of float)
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0:6 'inF3' (in 3-component vector of float)
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0:6 'inF3' (layout(location=2 ) in 3-component vector of float)
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0:? Constant:
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0:? 0.187500
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0:? -0.375000
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0:7 interpolateAtOffset (temp 4-component vector of float)
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0:7 'inF4' (in 4-component vector of float)
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0:7 'inF4' (layout(location=3 ) in 4-component vector of float)
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0:? Constant:
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0:? 0.437500
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0:? -0.500000
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0:9 interpolateAtOffset (temp float)
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0:9 'inF1' (in float)
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0:9 'inF1' (layout(location=0 ) in float)
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0:9 vector-scale (temp 2-component vector of float)
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0:9 Convert int to float (temp 2-component vector of float)
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0:9 right-shift (temp 2-component vector of int)
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0:9 left-shift (temp 2-component vector of int)
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0:9 'inI2' (in 2-component vector of int)
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0:9 'inI2' (layout(location=4 ) in 2-component vector of int)
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0:9 Constant:
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0:9 28 (const int)
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0:9 Constant:
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@@ -111,6 +111,11 @@ gl_FragCoord origin is upper left
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Name 22 "inF3"
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Name 29 "inF4"
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Name 36 "inI2"
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Decorate 8(inF1) Location 0
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Decorate 15(inF2) Location 1
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Decorate 22(inF3) Location 2
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Decorate 29(inF4) Location 3
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Decorate 36(inI2) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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