HLSL: Create test results for the previous commits.
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@@ -47,10 +47,10 @@ local_size = (1, 1, 1)
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0:? 3.000000
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0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (in 4-component vector of float)
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0:158 'inF1' (in 4-component vector of float)
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0:158 'inF2' (in 4-component vector of float)
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0:158 'inI0' (in 4-component vector of int)
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0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:158 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:158 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:199 Sequence
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0:199 move second child to first child (temp 4-component vector of float)
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@@ -115,10 +115,10 @@ local_size = (1, 1, 1)
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0:? 3.000000
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0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' (in 4-component vector of float)
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0:158 'inF1' (in 4-component vector of float)
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0:158 'inF2' (in 4-component vector of float)
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0:158 'inI0' (in 4-component vector of int)
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0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:158 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:158 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:199 Sequence
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0:199 move second child to first child (temp 4-component vector of float)
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