HLSL: Create test results for the previous commits.
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@@ -235,36 +235,36 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:80 Function Parameters:
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0:80 'inF0' (in 4-component vector of float)
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0:80 'inF1' (in 4-component vector of float)
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0:80 'inF2' (in 4-component vector of float)
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0:80 'inI0' (in 4-component vector of int)
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0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:80 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:80 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:81 Constant:
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0:81 0.000000
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0:82 bitCount (global 4-component vector of uint)
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0:82 Convert float to uint (temp 4-component vector of uint)
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0:82 'inF0' (in 4-component vector of float)
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0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:83 cross-product (global 3-component vector of float)
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0:83 Construct vec3 (in 3-component vector of float)
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0:83 'inF0' (in 4-component vector of float)
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0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:83 Construct vec3 (in 3-component vector of float)
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0:83 'inF1' (in 4-component vector of float)
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0:83 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:84 Constant:
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0:84 0.000000
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0:85 ERROR: Bad unary op
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(global 4-component vector of float)
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0:85 Convert float to uint (temp 4-component vector of uint)
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0:85 'inF0' (in 4-component vector of float)
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0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:86 findMSB (global 4-component vector of uint)
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0:86 Convert float to uint (temp 4-component vector of uint)
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0:86 'inF0' (in 4-component vector of float)
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0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:87 findLSB (global 4-component vector of uint)
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0:87 Convert float to uint (temp 4-component vector of uint)
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0:87 'inF0' (in 4-component vector of float)
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0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:89 bitFieldReverse (global 4-component vector of uint)
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0:89 Convert float to uint (temp 4-component vector of uint)
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0:89 'inF0' (in 4-component vector of float)
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0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:90 Constant:
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0:90 0.000000
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0:92 Sequence
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@@ -586,36 +586,36 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:80 Function Parameters:
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0:80 'inF0' (in 4-component vector of float)
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0:80 'inF1' (in 4-component vector of float)
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0:80 'inF2' (in 4-component vector of float)
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0:80 'inI0' (in 4-component vector of int)
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0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:80 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:80 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:81 Constant:
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0:81 0.000000
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0:82 bitCount (global 4-component vector of uint)
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0:82 Convert float to uint (temp 4-component vector of uint)
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0:82 'inF0' (in 4-component vector of float)
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0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:83 cross-product (global 3-component vector of float)
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0:83 Construct vec3 (in 3-component vector of float)
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0:83 'inF0' (in 4-component vector of float)
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0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:83 Construct vec3 (in 3-component vector of float)
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0:83 'inF1' (in 4-component vector of float)
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0:83 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:84 Constant:
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0:84 0.000000
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0:85 ERROR: Bad unary op
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(global 4-component vector of float)
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0:85 Convert float to uint (temp 4-component vector of uint)
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0:85 'inF0' (in 4-component vector of float)
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0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:86 findMSB (global 4-component vector of uint)
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0:86 Convert float to uint (temp 4-component vector of uint)
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0:86 'inF0' (in 4-component vector of float)
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0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:87 findLSB (global 4-component vector of uint)
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0:87 Convert float to uint (temp 4-component vector of uint)
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0:87 'inF0' (in 4-component vector of float)
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0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:89 bitFieldReverse (global 4-component vector of uint)
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0:89 Convert float to uint (temp 4-component vector of uint)
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0:89 'inF0' (in 4-component vector of float)
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0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:90 Constant:
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0:90 0.000000
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0:92 Sequence
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