HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -235,36 +235,36 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
0:80 'inF2' (in 4-component vector of float)
0:80 'inI0' (in 4-component vector of int)
0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
0:80 'inF2' (layout(location=2 ) in 4-component vector of float)
0:80 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? Sequence
0:81 Constant:
0:81 0.000000
0:82 bitCount (global 4-component vector of uint)
0:82 Convert float to uint (temp 4-component vector of uint)
0:82 'inF0' (in 4-component vector of float)
0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 cross-product (global 3-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF0' (in 4-component vector of float)
0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF1' (in 4-component vector of float)
0:83 'inF1' (layout(location=1 ) in 4-component vector of float)
0:84 Constant:
0:84 0.000000
0:85 ERROR: Bad unary op
(global 4-component vector of float)
0:85 Convert float to uint (temp 4-component vector of uint)
0:85 'inF0' (in 4-component vector of float)
0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
0:86 findMSB (global 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (in 4-component vector of float)
0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
0:87 findLSB (global 4-component vector of uint)
0:87 Convert float to uint (temp 4-component vector of uint)
0:87 'inF0' (in 4-component vector of float)
0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
0:89 bitFieldReverse (global 4-component vector of uint)
0:89 Convert float to uint (temp 4-component vector of uint)
0:89 'inF0' (in 4-component vector of float)
0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
0:90 Constant:
0:90 0.000000
0:92 Sequence
@@ -586,36 +586,36 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
0:80 'inF2' (in 4-component vector of float)
0:80 'inI0' (in 4-component vector of int)
0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
0:80 'inF2' (layout(location=2 ) in 4-component vector of float)
0:80 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? Sequence
0:81 Constant:
0:81 0.000000
0:82 bitCount (global 4-component vector of uint)
0:82 Convert float to uint (temp 4-component vector of uint)
0:82 'inF0' (in 4-component vector of float)
0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 cross-product (global 3-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF0' (in 4-component vector of float)
0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF1' (in 4-component vector of float)
0:83 'inF1' (layout(location=1 ) in 4-component vector of float)
0:84 Constant:
0:84 0.000000
0:85 ERROR: Bad unary op
(global 4-component vector of float)
0:85 Convert float to uint (temp 4-component vector of uint)
0:85 'inF0' (in 4-component vector of float)
0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
0:86 findMSB (global 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (in 4-component vector of float)
0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
0:87 findLSB (global 4-component vector of uint)
0:87 Convert float to uint (temp 4-component vector of uint)
0:87 'inF0' (in 4-component vector of float)
0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
0:89 bitFieldReverse (global 4-component vector of uint)
0:89 Convert float to uint (temp 4-component vector of uint)
0:89 'inF0' (in 4-component vector of float)
0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
0:90 Constant:
0:90 0.000000
0:92 Sequence