HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.load.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@@ -90,8 +90,8 @@ gl_FragCoord origin is upper left
0:59 Constant:
0:59 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@@ -101,15 +101,15 @@ gl_FragCoord origin is upper left
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -150,7 +150,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@@ -238,8 +238,8 @@ gl_FragCoord origin is upper left
0:59 Constant:
0:59 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@@ -249,15 +249,15 @@ gl_FragCoord origin is upper left
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -344,6 +344,7 @@ gl_FragCoord origin is upper left
Decorate 47(g_tTex2df4a) DescriptorSet 0
Decorate 59(g_tTex2di4a) DescriptorSet 0
Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 0 Location 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 92(g_sSamp) DescriptorSet 0
Decorate 92(g_sSamp) Binding 0