HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -1,7 +1,7 @@
hlsl.load.basic.dx10.vert
Shader version: 450
0:? Sequence
0:71 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
@@ -122,8 +122,8 @@ Shader version: 450
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:67 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:67 Pos: direct index for structure (temp 4-component vector of float Position)
0:67 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:67 Constant:
0:67 0 (const int)
0:? Constant:
@@ -132,9 +132,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:69 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -174,7 +174,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:71 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
@@ -295,8 +295,8 @@ Shader version: 450
0:63 Constant:
0:63 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:67 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:67 Pos: direct index for structure (temp 4-component vector of float Position)
0:67 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:67 Constant:
0:67 0 (const int)
0:? Constant:
@@ -305,9 +305,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:69 Sequence
0:69 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:69 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -396,7 +396,7 @@ Shader version: 450
Decorate 78(g_tTex3df4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn FragCoord
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
Decorate 120(g_sSamp) DescriptorSet 0
Decorate 120(g_sSamp) Binding 0
Decorate 123(g_tTexcdf4) DescriptorSet 0