HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.load.buffer.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@@ -24,8 +24,8 @@ gl_FragCoord origin is upper left
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@@ -35,15 +35,15 @@ gl_FragCoord origin is upper left
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float FragDepth)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
@@ -66,7 +66,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@@ -88,8 +88,8 @@ gl_FragCoord origin is upper left
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@@ -99,15 +99,15 @@ gl_FragCoord origin is upper left
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float FragDepth)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
@@ -157,6 +157,7 @@ gl_FragCoord origin is upper left
Decorate 13(g_tTexbf4) DescriptorSet 0
Decorate 27(g_tTexbi4) DescriptorSet 0
Decorate 39(g_tTexbu4) DescriptorSet 0
MemberDecorate 44(PS_OUTPUT) 0 Location 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 58(g_tTexbf4_test) DescriptorSet 0
Decorate 58(g_tTexbf4_test) Binding 0