HLSL: Create test results for the previous commits.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.load.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:70 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:48 Function Parameters:
|
||||
0:? Sequence
|
||||
0:52 textureFetchOffset (global 4-component vector of float)
|
||||
@@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
|
||||
0:59 3 (const int)
|
||||
0:59 'o2' (uniform 2-component vector of int)
|
||||
0:65 move second child to first child (temp 4-component vector of float)
|
||||
0:65 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:65 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
|
||||
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:65 Constant:
|
||||
0:65 0 (const int)
|
||||
0:65 Constant:
|
||||
@@ -107,15 +107,15 @@ gl_FragCoord origin is upper left
|
||||
0:65 1.000000
|
||||
0:66 move second child to first child (temp float)
|
||||
0:66 Depth: direct index for structure (temp float FragDepth)
|
||||
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:66 Constant:
|
||||
0:66 1 (const int)
|
||||
0:66 Constant:
|
||||
0:66 1.000000
|
||||
0:68 Sequence
|
||||
0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
@@ -156,7 +156,7 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:70 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:48 Function Parameters:
|
||||
0:? Sequence
|
||||
0:52 textureFetchOffset (global 4-component vector of float)
|
||||
@@ -250,8 +250,8 @@ gl_FragCoord origin is upper left
|
||||
0:59 3 (const int)
|
||||
0:59 'o2' (uniform 2-component vector of int)
|
||||
0:65 move second child to first child (temp 4-component vector of float)
|
||||
0:65 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:65 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
|
||||
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:65 Constant:
|
||||
0:65 0 (const int)
|
||||
0:65 Constant:
|
||||
@@ -261,15 +261,15 @@ gl_FragCoord origin is upper left
|
||||
0:65 1.000000
|
||||
0:66 move second child to first child (temp float)
|
||||
0:66 Depth: direct index for structure (temp float FragDepth)
|
||||
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:66 Constant:
|
||||
0:66 1 (const int)
|
||||
0:66 Constant:
|
||||
0:66 1.000000
|
||||
0:68 Sequence
|
||||
0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
@@ -357,6 +357,7 @@ gl_FragCoord origin is upper left
|
||||
Decorate 51(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 66(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 76(g_tTex2du4a) DescriptorSet 0
|
||||
MemberDecorate 84(PS_OUTPUT) 0 Location 0
|
||||
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 101(g_sSamp) DescriptorSet 0
|
||||
Decorate 101(g_sSamp) Binding 0
|
||||
|
||||
Reference in New Issue
Block a user