HLSL: Create test results for the previous commits.
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@@ -110,7 +110,7 @@ gl_FragCoord origin is upper left
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0:43 '' (in 1-component vector of bool)
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0:143 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:46 Function Parameters:
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0:46 'input' (in 4-component vector of float)
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0:46 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:53 Function Call: foo1(d1;b1; (global void)
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0:53 'd' (temp double)
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@@ -351,7 +351,7 @@ gl_FragCoord origin is upper left
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0:141 Sequence
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0:141 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:141 'input' (in 4-component vector of float)
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0:141 'input' (layout(location=0 ) in 4-component vector of float)
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0:141 Branch: Return
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0:? Linker Objects
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@@ -470,7 +470,7 @@ gl_FragCoord origin is upper left
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0:43 '' (in 1-component vector of bool)
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0:143 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:46 Function Parameters:
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0:46 'input' (in 4-component vector of float)
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0:46 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:53 Function Call: foo1(d1;b1; (global void)
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0:53 'd' (temp double)
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@@ -711,7 +711,7 @@ gl_FragCoord origin is upper left
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0:141 Sequence
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0:141 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:141 'input' (in 4-component vector of float)
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0:141 'input' (layout(location=0 ) in 4-component vector of float)
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0:141 Branch: Return
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0:? Linker Objects
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@@ -909,6 +909,7 @@ gl_FragCoord origin is upper left
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Name 500 "param"
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Name 504 "@entryPointOutput"
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Name 506 "input"
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Decorate 506(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 64
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