HLSL: Create test results for the previous commits.
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@@ -6,12 +6,12 @@ gl_FragCoord origin is upper left
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:15 Function Definition: main( (global structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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0:11 color: direct index for structure (noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:11 color: direct index for structure (layout(location=0 ) noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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@@ -20,9 +20,9 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 move second child to first child (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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@@ -38,12 +38,12 @@ gl_FragCoord origin is upper left
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:15 Function Definition: main( (global structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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0:11 color: direct index for structure (noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:11 color: direct index for structure (layout(location=0 ) noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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@@ -52,9 +52,9 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 move second child to first child (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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@@ -77,6 +77,7 @@ gl_FragCoord origin is upper left
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Name 18 "ps_output"
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Name 26 "@entryPointOutput"
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Name 30 "precisefloat"
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MemberDecorate 16(PS_OUTPUT) 0 Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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