HLSL: Create test results for the previous commits.
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@@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
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0:49 Branch: Return with expression
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0:49 Convert float to double (temp 3-component vector of double)
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0:49 'f3' (uniform 3-component vector of float)
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0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:202 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
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0:52 Function Parameters:
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0:? Sequence
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0:54 Sequence
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@@ -491,15 +491,15 @@ gl_FragCoord origin is upper left
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0:196 Convert int to float (temp float)
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0:196 'c2' (temp int)
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0:199 move second child to first child (temp 4-component vector of float)
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0:199 Color: direct index for structure (temp 4-component vector of float)
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0:199 'psout' (temp structure{temp 4-component vector of float Color})
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0:199 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:199 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
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0:199 Constant:
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0:199 0 (const int)
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0:199 'outval' (temp 4-component vector of float)
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0:200 Sequence
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0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:200 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
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0:200 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
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0:200 Branch: Return
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0:? Linker Objects
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0:? 'i3' (uniform 3-component vector of int)
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@@ -755,7 +755,7 @@ gl_FragCoord origin is upper left
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0:49 Branch: Return with expression
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0:49 Convert float to double (temp 3-component vector of double)
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0:49 'f3' (uniform 3-component vector of float)
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0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:202 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
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0:52 Function Parameters:
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0:? Sequence
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0:54 Sequence
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@@ -1009,15 +1009,15 @@ gl_FragCoord origin is upper left
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0:196 Convert int to float (temp float)
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0:196 'c2' (temp int)
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0:199 move second child to first child (temp 4-component vector of float)
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0:199 Color: direct index for structure (temp 4-component vector of float)
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0:199 'psout' (temp structure{temp 4-component vector of float Color})
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0:199 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:199 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
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0:199 Constant:
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0:199 0 (const int)
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0:199 'outval' (temp 4-component vector of float)
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0:200 Sequence
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0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:200 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
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0:200 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
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0:200 Branch: Return
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0:? Linker Objects
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0:? 'i3' (uniform 3-component vector of int)
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@@ -1129,6 +1129,7 @@ gl_FragCoord origin is upper left
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MemberName 471(PS_OUTPUT) 0 "Color"
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Name 473 "psout"
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Name 477 "@entryPointOutput"
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MemberDecorate 471(PS_OUTPUT) 0 Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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