HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -4,7 +4,7 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:91 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
@@ -215,8 +215,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:86 move second child to first child (temp 4-component vector of float)
0:86 Color: direct index for structure (temp 4-component vector of float)
0:86 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:86 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Constant:
0:86 0 (const int)
0:86 Constant:
@@ -226,15 +226,15 @@ gl_FragCoord origin is upper left
0:86 1.000000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -261,7 +261,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:91 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
@@ -472,8 +472,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:86 move second child to first child (temp 4-component vector of float)
0:86 Color: direct index for structure (temp 4-component vector of float)
0:86 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:86 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Constant:
0:86 0 (const int)
0:86 Constant:
@@ -483,15 +483,15 @@ gl_FragCoord origin is upper left
0:86 1.000000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -584,6 +584,7 @@ gl_FragCoord origin is upper left
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 0 Location 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 183(g_sSamp2d) DescriptorSet 0
Decorate 184(g_sSamp2D_b) DescriptorSet 0