HLSL: Create test results for the previous commits.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.sample.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:23 Sequence
|
||||
@@ -84,8 +84,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:33 move second child to first child (temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
|
||||
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:33 Constant:
|
||||
0:33 0 (const int)
|
||||
0:33 Constant:
|
||||
@@ -95,15 +95,15 @@ gl_FragCoord origin is upper left
|
||||
0:33 1.000000
|
||||
0:34 move second child to first child (temp float)
|
||||
0:34 Depth: direct index for structure (temp float FragDepth)
|
||||
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 1.000000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
@@ -122,7 +122,7 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:23 Sequence
|
||||
@@ -204,8 +204,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:33 move second child to first child (temp 4-component vector of float)
|
||||
0:33 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
|
||||
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:33 Constant:
|
||||
0:33 0 (const int)
|
||||
0:33 Constant:
|
||||
@@ -215,15 +215,15 @@ gl_FragCoord origin is upper left
|
||||
0:33 1.000000
|
||||
0:34 move second child to first child (temp float)
|
||||
0:34 Depth: direct index for structure (temp float FragDepth)
|
||||
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 1.000000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:36 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
@@ -274,6 +274,7 @@ gl_FragCoord origin is upper left
|
||||
Decorate 59(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 72(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 83(g_tTex2du4) DescriptorSet 0
|
||||
MemberDecorate 93(PS_OUTPUT) 0 Location 0
|
||||
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 105(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 105(g_tTex1df4a) Binding 1
|
||||
|
||||
Reference in New Issue
Block a user