HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.samplebias.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@@ -123,8 +123,8 @@ gl_FragCoord origin is upper left
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -134,15 +134,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -164,7 +164,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@@ -285,8 +285,8 @@ gl_FragCoord origin is upper left
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -296,15 +296,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -368,6 +368,7 @@ gl_FragCoord origin is upper left
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 0 Location 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1