HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.samplebias.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -107,15 +107,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -134,7 +134,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@@ -228,8 +228,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -239,15 +239,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -298,6 +298,7 @@ gl_FragCoord origin is upper left
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 0 Location 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1