HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.samplecmp.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@@ -132,8 +132,8 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
@@ -143,15 +143,15 @@ gl_FragCoord origin is upper left
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -184,7 +184,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@@ -314,8 +314,8 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
@@ -325,15 +325,15 @@ gl_FragCoord origin is upper left
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -418,6 +418,7 @@ gl_FragCoord origin is upper left
Decorate 96(g_tTexcdf4a) DescriptorSet 0
Decorate 110(g_tTexcdi4a) DescriptorSet 0
Decorate 121(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 129(PS_OUTPUT) 0 Location 0
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 145(g_tTex1df4) DescriptorSet 0
Decorate 145(g_tTex1df4) Binding 0