HLSL: Create test results for the previous commits.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.samplecmp.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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@@ -102,8 +102,8 @@ gl_FragCoord origin is upper left
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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@@ -113,15 +113,15 @@ gl_FragCoord origin is upper left
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float FragDepth)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Sequence
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0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -154,7 +154,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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@@ -254,8 +254,8 @@ gl_FragCoord origin is upper left
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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@@ -265,15 +265,15 @@ gl_FragCoord origin is upper left
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float FragDepth)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Sequence
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0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -352,6 +352,7 @@ gl_FragCoord origin is upper left
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Decorate 58(g_tTex2df4a) DescriptorSet 0
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Decorate 76(g_tTex2di4a) DescriptorSet 0
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Decorate 88(g_tTex2du4a) DescriptorSet 0
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MemberDecorate 98(PS_OUTPUT) 0 Location 0
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MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 114(g_tTex1df4) DescriptorSet 0
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Decorate 114(g_tTex1df4) Binding 0
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