HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@@ -141,8 +141,8 @@ gl_FragCoord origin is upper left
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@@ -152,15 +152,15 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -193,7 +193,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@@ -332,8 +332,8 @@ gl_FragCoord origin is upper left
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@@ -343,15 +343,15 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -437,6 +437,7 @@ gl_FragCoord origin is upper left
Decorate 91(g_tTexcdf4) DescriptorSet 0
Decorate 106(g_tTexcdi4) DescriptorSet 0
Decorate 118(g_tTexcdu4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 0 Location 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex3df4) DescriptorSet 0
Decorate 147(g_tTex3di4) DescriptorSet 0