HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -1,7 +1,7 @@
hlsl.samplelevel.basic.dx10.vert
Shader version: 450
0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
@@ -152,8 +152,8 @@ Shader version: 450
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:46 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:46 Pos: direct index for structure (temp 4-component vector of float Position)
0:46 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
@@ -162,9 +162,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -188,7 +188,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:50 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
@@ -339,8 +339,8 @@ Shader version: 450
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:46 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:46 Pos: direct index for structure (temp 4-component vector of float Position)
0:46 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
@@ -349,9 +349,9 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -424,7 +424,7 @@ Shader version: 450
Decorate 120(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn FragCoord
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
Decorate 155(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1df4a) Binding 1
2: TypeVoid