HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -4,19 +4,19 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Loop with condition tested first
0:3 Loop Condition
0:3 Compare Not Equal (temp bool)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 Loop Body
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 Branch: Return
0:4 Loop with condition tested first
0:4 Loop Condition
@@ -44,19 +44,19 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Loop with condition tested first
0:3 Loop Condition
0:3 Compare Not Equal (temp bool)
0:3 'input' (in 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 Loop Body
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:3 'input' (in 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 Branch: Return
0:4 Loop with condition tested first
0:4 Loop Condition
@@ -87,6 +87,7 @@ gl_FragCoord origin is upper left
Name 4 "PixelShaderFunction"
Name 14 "input"
Name 22 "@entryPointOutput"
Decorate 14(input) Location 0
2: TypeVoid
3: TypeFunction 2
11: TypeFloat 32