HLSL: Create test results for the previous commits.
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@@ -4,19 +4,19 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 Loop Condition
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0:3 Compare Not Equal (temp bool)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Loop Body
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Branch: Return
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0:4 Loop with condition tested first
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0:4 Loop Condition
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@@ -44,19 +44,19 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition tested first
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0:3 Loop Condition
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0:3 Compare Not Equal (temp bool)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Loop Body
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 Branch: Return
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0:4 Loop with condition tested first
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0:4 Loop Condition
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@@ -87,6 +87,7 @@ gl_FragCoord origin is upper left
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Name 4 "PixelShaderFunction"
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Name 14 "input"
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Name 22 "@entryPointOutput"
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Decorate 14(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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11: TypeFloat 32
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