Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
Also made all tests in testlist include linker tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -1,3 +1,4 @@
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300.vert
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ERROR: 0:8: 'varying' : Reserved word.
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ERROR: 0:8: 'varying' : no longer supported in es profile; removed in version 300
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ERROR: 0:9: 'vertex input arrays' : not supported with this profile: es
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@@ -18,12 +19,14 @@ ERROR: 0:63: '' : array size required
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ERROR: 0:65: '' : array size required
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ERROR: 0:64: '' : array size required
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ERROR: 0:67: '' : array size required
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ERROR: 0:76: 'invariant' : cannot change qualification after use
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ERROR: 0:78: 'invariant' : can only apply to an output: invIn
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ERROR: 0:88: 'ub2' : Cannot reuse block name within the same interface: uniform
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ERROR: 0:92: 'ub2' : Cannot reuse block name within the same interface: uniform
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ERROR: 0:96: 'ub2' : Cannot reuse block name within the same interface: uniform
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ERROR: 0:104: 'ub3' : Cannot reuse block name within the same interface: uniform
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ERROR: 25 compilation errors. No code generated.
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ERROR: 26 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:27 Function Definition: main( (void)
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@@ -175,3 +178,8 @@ ERROR: node is still EOpNull!
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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Linked vertex stage:
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