Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
Also made all tests in testlist include linker tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -1,3 +1,4 @@
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420.tese
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Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float'
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ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float
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@@ -14,6 +15,7 @@ ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'struct
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ERROR: 0:58: 'initializer list' : wrong number of structure members
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ERROR: 13 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (2X2 matrix of float)
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@@ -155,3 +157,8 @@ ERROR: node is still EOpNull!
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0:? 'av3' (3-component vector of float)
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0:? 'bv3' (3-component vector of float)
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Linked tessellation evaluation stage:
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