Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.

Also made all tests in testlist include linker tests.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-11-20 21:12:43 +00:00
parent 23bcc02a20
commit 5134b9cf57
114 changed files with 835 additions and 24 deletions

View File

@@ -1,7 +1,9 @@
versionsClean.frag
ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
ERROR: 0:34: '#version' : must occur first in shader
ERROR: 2 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:41 Function Definition: main( (void)
0:41 Function Parameters:
@@ -18,3 +20,8 @@ ERROR: node is still EOpNull!
0:? 'foo' (out highp 4-component vector of float)
0:? 'bar' (uniform highp sampler2DArrayShadow)
Linked fragment stage: