Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.

Also made all tests in testlist include linker tests.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-11-20 21:12:43 +00:00
parent 23bcc02a20
commit 5134b9cf57
114 changed files with 835 additions and 24 deletions

View File

@@ -33,8 +33,8 @@ Link Validation
- Non ES: binding overlap?
- Non ES: gl_TexCoord can only have a max array size of up to gl_MaxTextureCoords
+ Non ES: geometry shader input array sizes and input layout qualifier declaration
- Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
- Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared
+ Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
+ Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared
+ 1.50: match between all explicit input array sizes and input primitive
- 1.50: at least one geometry shader says input primitive and at least one says output primitive...
- 1.50: at least one geometry shader says max_vertices...