Non-functional: Rename some entry-point variables to entryPoint, not main.

This commit is contained in:
John Kessenich
2016-11-26 13:31:47 -07:00
parent fca826212c
commit 517fe7a6ad
6 changed files with 17 additions and 17 deletions

View File

@@ -182,8 +182,8 @@ protected:
// There is a 1:1 mapping between a spv builder and a module; this is thread safe
spv::Builder builder;
bool inMain;
bool mainTerminated;
bool inEntryPoint;
bool entryPointTerminated;
bool linkageOnly; // true when visiting the set of objects in the AST present only for establishing interface, whether or not they were statically used
std::set<spv::Id> iOSet; // all input/output variables from either static use or declaration of interface
const glslang::TIntermediate* glslangIntermediate;
@@ -769,7 +769,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
: TIntermTraverser(true, false, true), shaderEntry(nullptr), currentFunction(nullptr),
sequenceDepth(0), logger(buildLogger),
builder((glslang::GetKhronosToolId() << 16) | GeneratorVersion, logger),
inMain(false), mainTerminated(false), linkageOnly(false),
inEntryPoint(false), entryPointTerminated(false), linkageOnly(false),
glslangIntermediate(glslangIntermediate)
{
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
@@ -902,7 +902,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
// Finish creating SPV, after the traversal is complete.
void TGlslangToSpvTraverser::finishSpv()
{
if (! mainTerminated) {
if (! entryPointTerminated) {
builder.setBuildPoint(shaderEntry->getLastBlock());
builder.leaveFunction();
}
@@ -1383,17 +1383,17 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpFunction:
if (visit == glslang::EvPreVisit) {
if (isShaderEntryPoint(node)) {
inMain = true;
inEntryPoint = true;
builder.setBuildPoint(shaderEntry->getLastBlock());
currentFunction = shaderEntry;
} else {
handleFunctionEntry(node);
}
} else {
if (inMain)
mainTerminated = true;
if (inEntryPoint)
entryPointTerminated = true;
builder.leaveFunction();
inMain = false;
inEntryPoint = false;
}
return true;