Remove one layer of arrayness on geometry shader inputs before checking for location overlaps. I think there is a spec. bug here.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24377 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-12-05 20:58:16 +00:00
parent 0b39137009
commit 521ca375e0
4 changed files with 19 additions and 5 deletions

View File

@@ -49,3 +49,7 @@ void foo3()
color2.length();
colorS.length();
}
layout(location = 4) in vec4 cva[3];
layout(location = 5) in vec4 cvb[3];
layout(location = 2) in mat3 cmc[3]; // ERROR, collision