GLSL: Implement version 320 for ES.
This commit is contained in:
@@ -123,7 +123,7 @@ ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or
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ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:400: 'blend equation' : required extension not requested: GL_KHR_blend_equation_advanced
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ERROR: 0:400: 'blend equation' : not supported for this version or the enabled extensions
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ERROR: 0:423: 'blend equation' : can only apply to 'out'
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ERROR: 0:424: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:425: 'blend equation' : can only apply to a standalone qualifier
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19
Test/baseResults/320.comp.out
Executable file
19
Test/baseResults/320.comp.out
Executable file
@@ -0,0 +1,19 @@
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320.comp
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Shader version: 320
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:? Linker Objects
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Linked compute stage:
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Shader version: 320
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:? Linker Objects
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576
Test/baseResults/320.frag.out
Executable file
576
Test/baseResults/320.frag.out
Executable file
@@ -0,0 +1,576 @@
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320.frag
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ERROR: 0:3: 'output block' : not supported in this stage: fragment
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ERROR: 0:7: 'float' : type requires declaration of default precision qualifier
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ERROR: 0:8: '' : cannot nest a structure definition inside a structure or block
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ERROR: 0:16: 'location' : overlapping use of location 13
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ERROR: 0:18: 'inbname2' : Cannot reuse block name within the same interface: in
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ERROR: 0:23: 'badmember' : nameless block contains a member that already has a name at global scope
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ERROR: 0:27: 'inbname' : redefinition
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ERROR: 0:29: 'vAnon' : redefinition
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ERROR: 0:43: 'origin_upper_left' : not supported with this profile: es
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ERROR: 0:43: 'pixel_center_integer' : not supported with this profile: es
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ERROR: 0:43: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:47: 'depth layout qualifier' : not supported with this profile: es
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ERROR: 0:51: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests)
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ERROR: 0:79: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
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ERROR: 0:124: 'rgba32f' : format requires readonly or writeonly memory qualifier
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ERROR: 0:125: 'rgba8ui' : format requires readonly or writeonly memory qualifier
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ERROR: 0:126: 'rgba16i' : format requires readonly or writeonly memory qualifier
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ERROR: 0:152: 'imageAtomicMax' : only supported on image with format r32i or r32ui
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ERROR: 0:153: 'imageAtomicMax' : only supported on image with format r32i or r32ui
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ERROR: 0:154: 'imageAtomicExchange' : only supported on image with format r32f
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ERROR: 0:157: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
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ERROR: 0:158: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
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ERROR: 0:159: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
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ERROR: 0:160: 'noperspective' : Reserved word.
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ERROR: 0:160: 'noperspective' : not supported with this profile: es
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ERROR: 0:160: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
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ERROR: 0:165: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
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ERROR: 0:180: 'interpolateAtCentroid' : no matching overloaded function found
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ERROR: 0:180: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
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ERROR: 0:182: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:184: 'interpolateAtSample' : no matching overloaded function found
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ERROR: 0:184: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
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ERROR: 0:186: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:189: 'interpolateAtOffset' : no matching overloaded function found
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ERROR: 0:189: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
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ERROR: 0:191: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:192: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:196: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:197: 'outp' : undeclared identifier
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ERROR: 0:197: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:197: 'assign' : cannot convert from ' global float' to ' temp mediump 4-component vector of float'
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ERROR: 0:217: 'blend equation' : can only apply to 'out'
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ERROR: 0:218: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:219: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:220: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:221: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:222: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:223: 'blend_support' : unknown blend equation
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ERROR: 0:225: 'fragment-shader array-of-array output' : not supported with this profile: es
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ERROR: 49 compilation errors. No code generated.
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Shader version: 320
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_any
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using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations
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ERROR: node is still EOpNull!
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0:35 Function Definition: fooIO( ( global void)
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0:35 Function Parameters:
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0:37 Sequence
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0:37 Sequence
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0:37 move second child to first child ( temp mediump 4-component vector of float)
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0:37 'v' ( temp mediump 4-component vector of float)
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0:37 add ( temp mediump 4-component vector of float)
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0:37 v: direct index for structure ( in mediump 4-component vector of float)
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0:37 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s})
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0:37 Constant:
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0:37 1 (const int)
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0:37 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-component vector of float)
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0:37 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon})
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0:37 Constant:
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0:37 1 (const uint)
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0:38 vector scale second child into first child ( temp mediump 4-component vector of float)
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0:38 'v' ( temp mediump 4-component vector of float)
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0:38 f: direct index for structure ( in mediump float)
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0:38 direct index ( temp block{ in mediump float f})
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0:38 'arrayedInst' ( in 4-element array of block{ in mediump float f})
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0:38 Constant:
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0:38 2 (const int)
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0:38 Constant:
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0:38 0 (const int)
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0:39 vector scale second child into first child ( temp mediump 4-component vector of float)
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0:39 'v' ( temp mediump 4-component vector of float)
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0:39 f: direct index for structure ( in mediump float)
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0:39 indirect index ( temp block{ in mediump float f})
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0:39 'arrayedInst' ( in 4-element array of block{ in mediump float f})
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0:39 'i' ( uniform mediump int)
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0:39 Constant:
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0:39 0 (const int)
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0:49 Function Definition: main( ( global void)
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0:49 Function Parameters:
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0:51 Sequence
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0:51 move second child to first child ( temp highp float)
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0:51 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
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0:51 Constant:
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0:51 0.200000
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0:52 Sequence
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0:52 move second child to first child ( temp bool)
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0:52 'f' ( temp bool)
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0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)
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0:57 Function Definition: foo_GS( ( global void)
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0:57 Function Parameters:
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0:59 Sequence
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0:59 Sequence
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0:59 move second child to first child ( temp highp int)
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0:59 'l' ( temp highp int)
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0:59 'gl_Layer' ( flat in highp int Layer)
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0:60 Sequence
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0:60 move second child to first child ( temp highp int)
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0:60 'p' ( temp highp int)
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0:60 'gl_PrimitiveID' ( flat in highp int PrimitiveID)
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0:73 Function Definition: pfoo( ( global void)
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0:73 Function Parameters:
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0:? Sequence
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0:76 move second child to first child ( temp mediump 2-component vector of float)
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0:76 'h' ( noContraction temp mediump 2-component vector of float)
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0:76 fma ( global mediump 2-component vector of float)
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0:76 'inf' ( smooth in mediump 2-component vector of float)
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0:76 'ing' ( smooth in mediump 2-component vector of float)
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0:76 'h' ( noContraction temp mediump 2-component vector of float)
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0:77 textureGatherOffset ( global lowp 4-component vector of float)
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0:77 direct index ( temp lowp sampler2D)
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0:77 'sArray' ( uniform 4-element array of lowp sampler2D)
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0:77 Constant:
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0:77 0 (const int)
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0:77 Constant:
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0:77 0.100000
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0:77 0.100000
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0:77 Convert float to int ( temp lowp 2-component vector of int)
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0:77 'inf' ( smooth in mediump 2-component vector of float)
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0:78 textureGatherOffsets ( global lowp 4-component vector of float, operation at mediump)
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0:78 direct index ( temp lowp sampler2D)
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0:78 'sArray' ( uniform 4-element array of lowp sampler2D)
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0:78 Constant:
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0:78 0 (const int)
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0:78 Constant:
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0:78 0.100000
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0:78 0.100000
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0:78 Constant:
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0:78 0 (const int)
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0:78 0 (const int)
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0:78 0 (const int)
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0:78 0 (const int)
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0:78 0 (const int)
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0:78 0 (const int)
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0:78 0 (const int)
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0:78 0 (const int)
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0:79 textureGatherOffsets ( global lowp 4-component vector of float, operation at mediump)
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0:79 direct index ( temp lowp sampler2D)
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0:79 'sArray' ( uniform 4-element array of lowp sampler2D)
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0:79 Constant:
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0:79 0 (const int)
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0:79 Constant:
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0:79 0.100000
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0:79 0.100000
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0:79 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
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0:102 Function Definition: CAT( ( global void)
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0:102 Function Parameters:
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0:104 Sequence
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0:104 Sequence
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0:104 move second child to first child ( temp highp 4-component vector of float)
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0:104 'b4' ( temp highp 4-component vector of float)
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0:104 texture ( global highp 4-component vector of float)
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0:104 'CA4' ( uniform highp samplerCubeArray)
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0:104 Constant:
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0:104 0.500000
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0:104 0.500000
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0:104 0.500000
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0:104 0.500000
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0:104 Constant:
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0:104 0.240000
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0:105 Sequence
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0:105 move second child to first child ( temp highp 4-component vector of int)
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0:105 'b6' ( temp highp 4-component vector of int)
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0:105 texture ( global highp 4-component vector of int)
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0:105 'CA6' ( uniform highp isamplerCubeArray)
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0:105 Constant:
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0:105 0.500000
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0:105 0.500000
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0:105 0.500000
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0:105 0.500000
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0:105 Constant:
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0:105 0.260000
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0:106 Sequence
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0:106 move second child to first child ( temp highp 4-component vector of uint)
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0:106 'b7' ( temp highp 4-component vector of uint)
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0:106 texture ( global highp 4-component vector of uint)
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0:106 'CA7' ( uniform highp usamplerCubeArray)
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0:106 Constant:
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0:106 0.500000
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0:106 0.500000
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0:106 0.500000
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0:106 0.500000
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0:106 Constant:
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0:106 0.270000
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0:109 Function Definition: goodSample( ( global void)
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0:109 Function Parameters:
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0:111 Sequence
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0:111 Sequence
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0:111 move second child to first child ( temp lowp int)
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0:111 'a1' ( temp lowp int)
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0:111 'gl_SampleID' ( flat in lowp int SampleId)
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0:112 Sequence
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0:112 move second child to first child ( temp mediump 2-component vector of float)
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0:112 'a2' ( temp mediump 2-component vector of float)
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0:112 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
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0:113 Sequence
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0:113 move second child to first child ( temp highp int)
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0:113 'a3' ( temp highp int)
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0:113 direct index ( flat temp highp int SampleMaskIn)
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0:113 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn)
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0:113 Constant:
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0:113 0 (const int)
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0:114 move second child to first child ( temp highp int)
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0:114 direct index ( temp highp int SampleMaskIn)
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0:114 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn)
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0:114 Constant:
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0:114 0 (const int)
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0:114 'a3' ( temp highp int)
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0:115 Sequence
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0:115 move second child to first child ( temp mediump int)
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0:115 'n1' ( temp mediump int)
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0:115 Constant:
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0:115 4 (const int)
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0:116 Sequence
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0:116 move second child to first child ( temp mediump int)
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0:116 'n2' ( temp mediump int)
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0:116 'gl_NumSamples' ( uniform lowp int)
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0:128 Function Definition: goodImageAtom( ( global void)
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0:128 Function Parameters:
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0:? Sequence
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0:134 imageAtomicAdd ( global highp int)
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0:134 'im2Di' (layout( r32i) uniform highp iimage2D)
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0:134 'P' ( uniform mediump 2-component vector of int)
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0:134 'dati' ( temp mediump int)
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0:135 imageAtomicAdd ( global highp uint)
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0:135 'im2Du' (layout( r32ui) uniform highp uimage2D)
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0:135 'P' ( uniform mediump 2-component vector of int)
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0:135 'datu' ( temp mediump uint)
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0:136 imageAtomicMin ( global highp int)
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0:136 'im2Di' (layout( r32i) uniform highp iimage2D)
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0:136 'P' ( uniform mediump 2-component vector of int)
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0:136 'dati' ( temp mediump int)
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0:137 imageAtomicMin ( global highp uint)
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0:137 'im2Du' (layout( r32ui) uniform highp uimage2D)
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0:137 'P' ( uniform mediump 2-component vector of int)
|
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0:137 'datu' ( temp mediump uint)
|
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0:138 imageAtomicMax ( global highp int)
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0:138 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:138 'P' ( uniform mediump 2-component vector of int)
|
||||
0:138 'dati' ( temp mediump int)
|
||||
0:139 imageAtomicMax ( global highp uint)
|
||||
0:139 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:139 'P' ( uniform mediump 2-component vector of int)
|
||||
0:139 'datu' ( temp mediump uint)
|
||||
0:140 imageAtomicAnd ( global highp int)
|
||||
0:140 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:140 'P' ( uniform mediump 2-component vector of int)
|
||||
0:140 'dati' ( temp mediump int)
|
||||
0:141 imageAtomicAnd ( global highp uint)
|
||||
0:141 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:141 'P' ( uniform mediump 2-component vector of int)
|
||||
0:141 'datu' ( temp mediump uint)
|
||||
0:142 imageAtomicOr ( global highp int)
|
||||
0:142 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:142 'P' ( uniform mediump 2-component vector of int)
|
||||
0:142 'dati' ( temp mediump int)
|
||||
0:143 imageAtomicOr ( global highp uint)
|
||||
0:143 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:143 'P' ( uniform mediump 2-component vector of int)
|
||||
0:143 'datu' ( temp mediump uint)
|
||||
0:144 imageAtomicXor ( global highp int)
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||||
0:144 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:144 'P' ( uniform mediump 2-component vector of int)
|
||||
0:144 'dati' ( temp mediump int)
|
||||
0:145 imageAtomicXor ( global highp uint)
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||||
0:145 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:145 'P' ( uniform mediump 2-component vector of int)
|
||||
0:145 'datu' ( temp mediump uint)
|
||||
0:146 imageAtomicExchange ( global highp int)
|
||||
0:146 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:146 'P' ( uniform mediump 2-component vector of int)
|
||||
0:146 'dati' ( temp mediump int)
|
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0:147 imageAtomicExchange ( global highp uint)
|
||||
0:147 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:147 'P' ( uniform mediump 2-component vector of int)
|
||||
0:147 'datu' ( temp mediump uint)
|
||||
0:148 imageAtomicExchange ( global highp float)
|
||||
0:148 'im2Df' (layout( r32f) uniform highp image2D)
|
||||
0:148 'P' ( uniform mediump 2-component vector of int)
|
||||
0:148 'datf' ( temp mediump float)
|
||||
0:149 imageAtomicCompSwap ( global highp int)
|
||||
0:149 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:149 'P' ( uniform mediump 2-component vector of int)
|
||||
0:149 Constant:
|
||||
0:149 3 (const int)
|
||||
0:149 'dati' ( temp mediump int)
|
||||
0:150 imageAtomicCompSwap ( global highp uint)
|
||||
0:150 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:150 'P' ( uniform mediump 2-component vector of int)
|
||||
0:150 Constant:
|
||||
0:150 5 (const uint)
|
||||
0:150 'datu' ( temp mediump uint)
|
||||
0:152 imageAtomicMax ( global highp int)
|
||||
0:152 'badIm2Di' (layout( rgba16i) uniform highp iimage2D)
|
||||
0:152 'P' ( uniform mediump 2-component vector of int)
|
||||
0:152 'dati' ( temp mediump int)
|
||||
0:153 imageAtomicMax ( global highp uint)
|
||||
0:153 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D)
|
||||
0:153 'P' ( uniform mediump 2-component vector of int)
|
||||
0:153 'datu' ( temp mediump uint)
|
||||
0:154 imageAtomicExchange ( global highp float)
|
||||
0:154 'badIm2Df' (layout( rgba32f) uniform highp image2D)
|
||||
0:154 'P' ( uniform mediump 2-component vector of int)
|
||||
0:154 'datf' ( temp mediump float)
|
||||
0:169 Function Definition: interp( ( global void)
|
||||
0:169 Function Parameters:
|
||||
0:? Sequence
|
||||
0:176 move second child to first child ( temp mediump 2-component vector of float)
|
||||
0:176 'res2' ( temp mediump 2-component vector of float)
|
||||
0:176 interpolateAtCentroid ( global mediump 2-component vector of float)
|
||||
0:176 'colorfc' ( centroid flat in mediump 2-component vector of float)
|
||||
0:177 move second child to first child ( temp mediump 4-component vector of float)
|
||||
0:177 'res4' ( temp mediump 4-component vector of float)
|
||||
0:177 interpolateAtCentroid ( global mediump 4-component vector of float)
|
||||
0:177 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
|
||||
0:178 move second child to first child ( temp mediump 4-component vector of float)
|
||||
0:178 'res4' ( temp mediump 4-component vector of float)
|
||||
0:178 interpolateAtCentroid ( global mediump 4-component vector of float)
|
||||
0:178 'colorfsi' ( flat sample in mediump 4-component vector of float)
|
||||
0:179 move second child to first child ( temp mediump float)
|
||||
0:179 'res' ( temp mediump float)
|
||||
0:179 interpolateAtCentroid ( global mediump float)
|
||||
0:179 'scalarIn' ( smooth in mediump float)
|
||||
0:180 'res3' ( temp mediump 3-component vector of float)
|
||||
0:181 move second child to first child ( temp mediump 3-component vector of float)
|
||||
0:181 'res3' ( temp mediump 3-component vector of float)
|
||||
0:181 interpolateAtCentroid ( global mediump 3-component vector of float)
|
||||
0:181 direct index ( smooth sample temp mediump 3-component vector of float)
|
||||
0:181 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:181 Constant:
|
||||
0:181 2 (const int)
|
||||
0:182 move second child to first child ( temp mediump 2-component vector of float)
|
||||
0:182 'res2' ( temp mediump 2-component vector of float)
|
||||
0:182 interpolateAtCentroid ( global mediump 2-component vector of float)
|
||||
0:182 vector swizzle ( temp mediump 2-component vector of float)
|
||||
0:182 direct index ( smooth sample temp mediump 3-component vector of float)
|
||||
0:182 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:182 Constant:
|
||||
0:182 2 (const int)
|
||||
0:182 Sequence
|
||||
0:182 Constant:
|
||||
0:182 0 (const int)
|
||||
0:182 Constant:
|
||||
0:182 1 (const int)
|
||||
0:184 'res3' ( temp mediump 3-component vector of float)
|
||||
0:185 move second child to first child ( temp mediump 3-component vector of float)
|
||||
0:185 'res3' ( temp mediump 3-component vector of float)
|
||||
0:185 interpolateAtSample ( global mediump 3-component vector of float)
|
||||
0:185 indirect index ( smooth sample temp mediump 3-component vector of float)
|
||||
0:185 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:185 'i' ( uniform mediump int)
|
||||
0:185 Constant:
|
||||
0:185 0 (const int)
|
||||
0:186 move second child to first child ( temp mediump 2-component vector of float)
|
||||
0:186 'res2' ( temp mediump 2-component vector of float)
|
||||
0:186 interpolateAtSample ( global mediump 2-component vector of float)
|
||||
0:186 vector swizzle ( temp mediump 2-component vector of float)
|
||||
0:186 direct index ( smooth sample temp mediump 3-component vector of float)
|
||||
0:186 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:186 Constant:
|
||||
0:186 2 (const int)
|
||||
0:186 Sequence
|
||||
0:186 Constant:
|
||||
0:186 0 (const int)
|
||||
0:186 Constant:
|
||||
0:186 1 (const int)
|
||||
0:186 Constant:
|
||||
0:186 2 (const int)
|
||||
0:187 move second child to first child ( temp mediump float)
|
||||
0:187 'res' ( temp mediump float)
|
||||
0:187 interpolateAtSample ( global mediump float)
|
||||
0:187 'scalarIn' ( smooth in mediump float)
|
||||
0:187 Constant:
|
||||
0:187 1 (const int)
|
||||
0:189 'res3' ( temp mediump 3-component vector of float)
|
||||
0:190 move second child to first child ( temp mediump 3-component vector of float)
|
||||
0:190 'res3' ( temp mediump 3-component vector of float)
|
||||
0:190 interpolateAtOffset ( global mediump 3-component vector of float)
|
||||
0:190 direct index ( smooth sample temp mediump 3-component vector of float)
|
||||
0:190 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:190 Constant:
|
||||
0:190 2 (const int)
|
||||
0:190 Constant:
|
||||
0:190 0.200000
|
||||
0:190 0.200000
|
||||
0:191 move second child to first child ( temp mediump 2-component vector of float)
|
||||
0:191 'res2' ( temp mediump 2-component vector of float)
|
||||
0:191 interpolateAtOffset ( global mediump 2-component vector of float)
|
||||
0:191 vector swizzle ( temp mediump 2-component vector of float)
|
||||
0:191 direct index ( smooth sample temp mediump 3-component vector of float)
|
||||
0:191 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:191 Constant:
|
||||
0:191 2 (const int)
|
||||
0:191 Sequence
|
||||
0:191 Constant:
|
||||
0:191 0 (const int)
|
||||
0:191 Constant:
|
||||
0:191 1 (const int)
|
||||
0:191 Constant:
|
||||
0:191 0.200000
|
||||
0:191 0.200000
|
||||
0:192 move second child to first child ( temp mediump float)
|
||||
0:192 'res' ( temp mediump float)
|
||||
0:192 interpolateAtOffset ( global mediump float)
|
||||
0:192 add ( temp mediump float)
|
||||
0:192 'scalarIn' ( smooth in mediump float)
|
||||
0:192 'scalarIn' ( smooth in mediump float)
|
||||
0:192 Constant:
|
||||
0:192 0.200000
|
||||
0:192 0.200000
|
||||
0:193 move second child to first child ( temp mediump float)
|
||||
0:193 'res' ( temp mediump float)
|
||||
0:193 interpolateAtOffset ( global mediump float)
|
||||
0:193 'scalarIn' ( smooth in mediump float)
|
||||
0:193 Constant:
|
||||
0:193 0.200000
|
||||
0:193 0.200000
|
||||
0:196 move second child to first child ( temp mediump float)
|
||||
0:196 'res' ( temp mediump float)
|
||||
0:196 interpolateAtCentroid ( global mediump float)
|
||||
0:196 'f' ( temp mediump float)
|
||||
0:197 'res4' ( temp mediump 4-component vector of float)
|
||||
0:221 Function Definition: blendFoo( ( temp void)
|
||||
0:221 Function Parameters:
|
||||
0:222 Function Definition: blendFoo(vf3; ( global void)
|
||||
0:222 Function Parameters:
|
||||
0:222 'v' ( in mediump 3-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'outbinst' ( out block{ out mediump int a})
|
||||
0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s})
|
||||
0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon})
|
||||
0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
|
||||
0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
|
||||
0:? 'i' ( uniform mediump int)
|
||||
0:? 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
|
||||
0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
|
||||
0:? 'inf' ( smooth in mediump 2-component vector of float)
|
||||
0:? 'ing' ( smooth in mediump 2-component vector of float)
|
||||
0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
|
||||
0:? 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:? 'sIndex' ( uniform mediump int)
|
||||
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
|
||||
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
|
||||
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
|
||||
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
|
||||
0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
|
||||
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
|
||||
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
|
||||
0:? 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
|
||||
0:? 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:? 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:? 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn)
|
||||
0:? 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn)
|
||||
0:? 'im2Df' (layout( r32f) uniform highp image2D)
|
||||
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:? 'P' ( uniform mediump 2-component vector of int)
|
||||
0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D)
|
||||
0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D)
|
||||
0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D)
|
||||
0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
|
||||
0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
|
||||
0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
|
||||
0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
|
||||
0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
|
||||
0:? 'scalarIn' ( smooth in mediump float)
|
||||
0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
|
||||
0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
|
||||
0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
|
||||
0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:? 'badout' ( out mediump 4-component vector of float)
|
||||
0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
|
||||
|
||||
Shader version: 320
|
||||
gl_FragCoord pixel center is integer
|
||||
gl_FragCoord origin is upper left
|
||||
using early_fragment_tests
|
||||
using depth_any
|
||||
using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations
|
||||
ERROR: node is still EOpNull!
|
||||
0:49 Function Definition: main( ( global void)
|
||||
0:49 Function Parameters:
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child ( temp highp float)
|
||||
0:51 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
|
||||
0:51 Constant:
|
||||
0:51 0.200000
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child ( temp bool)
|
||||
0:52 'f' ( temp bool)
|
||||
0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)
|
||||
0:? Linker Objects
|
||||
0:? 'outbinst' ( out block{ out mediump int a})
|
||||
0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s})
|
||||
0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon})
|
||||
0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
|
||||
0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
|
||||
0:? 'i' ( uniform mediump int)
|
||||
0:? 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
|
||||
0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
|
||||
0:? 'inf' ( smooth in mediump 2-component vector of float)
|
||||
0:? 'ing' ( smooth in mediump 2-component vector of float)
|
||||
0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
|
||||
0:? 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:? 'sIndex' ( uniform mediump int)
|
||||
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
|
||||
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
|
||||
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
|
||||
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
|
||||
0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
|
||||
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
|
||||
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
|
||||
0:? 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
|
||||
0:? 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:? 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:? 'gl_SampleMaskIn' ( flat in 1-element array of highp int SampleMaskIn)
|
||||
0:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn)
|
||||
0:? 'im2Df' (layout( r32f) uniform highp image2D)
|
||||
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:? 'P' ( uniform mediump 2-component vector of int)
|
||||
0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D)
|
||||
0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D)
|
||||
0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D)
|
||||
0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
|
||||
0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
|
||||
0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
|
||||
0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
|
||||
0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
|
||||
0:? 'scalarIn' ( smooth in mediump float)
|
||||
0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
|
||||
0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
|
||||
0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
|
||||
0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:? 'badout' ( out mediump 4-component vector of float)
|
||||
0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
|
||||
|
||||
251
Test/baseResults/320.geom.out
Executable file
251
Test/baseResults/320.geom.out
Executable file
@@ -0,0 +1,251 @@
|
||||
320.geom
|
||||
ERROR: 0:19: 'fromVertex' : block instance name redefinition
|
||||
ERROR: 0:23: 'fromVertex' : redefinition
|
||||
ERROR: 0:25: 'fooC' : block instance name redefinition
|
||||
ERROR: 0:33: 'EmitStreamVertex' : no matching overloaded function found
|
||||
ERROR: 0:34: 'EndStreamPrimitive' : no matching overloaded function found
|
||||
ERROR: 0:37: 'gl_ClipDistance' : undeclared identifier
|
||||
ERROR: 0:37: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
|
||||
ERROR: 0:38: 'gl_ClipDistance' : no such field in structure
|
||||
ERROR: 0:38: 'expression' : left of '[' is not of type array, matrix, or vector
|
||||
ERROR: 0:37: 'assign' : l-value required (can't modify a const)
|
||||
ERROR: 0:45: 'selecting output stream' : not supported with this profile: es
|
||||
ERROR: 0:52: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
|
||||
ERROR: 0:52: 'max_vertices' : cannot change previously set layout value
|
||||
ERROR: 0:53: 'max_vertices' : can only apply to a standalone qualifier
|
||||
ERROR: 0:58: 'points' : cannot change previously set output primitive
|
||||
ERROR: 0:59: 'points' : cannot change previously set output primitive
|
||||
ERROR: 0:60: 'triangle_strip' : cannot apply to input
|
||||
ERROR: 0:61: 'triangle_strip' : cannot apply to: uniform
|
||||
ERROR: 0:62: 'triangle_strip' : can only apply to a standalone qualifier
|
||||
ERROR: 0:63: 'triangle_strip' : can only apply to a standalone qualifier
|
||||
ERROR: 0:64: 'invocations' : can only apply to a standalone qualifier
|
||||
ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier
|
||||
ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier
|
||||
ERROR: 0:68: 'triangle_strip' : can only apply to a standalone qualifier
|
||||
ERROR: 0:71: 'lines' : cannot apply to 'out'
|
||||
ERROR: 0:73: 'triangles' : cannot change previously set input primitive
|
||||
ERROR: 0:74: 'triangles_adjacency' : cannot change previously set input primitive
|
||||
ERROR: 0:106: 'gl_ViewportIndex' : undeclared identifier
|
||||
ERROR: 0:107: 'gl_MaxViewports' : undeclared identifier
|
||||
ERROR: 0:113: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad
|
||||
ERROR: 0:114: 'in' : type must be an array: nonArrayed
|
||||
ERROR: 0:122: 'component' : not supported with this profile: es
|
||||
ERROR: 0:126: 'gl_MaxGeometryVaryingComponents' : undeclared identifier
|
||||
ERROR: 0:127: 'gl_VerticesIn' : undeclared identifier
|
||||
ERROR: 0:132: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_geometry_point_size
|
||||
GL_OES_geometry_point_size
|
||||
ERROR: 0:133: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_geometry_point_size
|
||||
GL_OES_geometry_point_size
|
||||
ERROR: 36 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 320
|
||||
invocations = 4
|
||||
max_vertices = 200
|
||||
input primitive = lines_adjacency
|
||||
output primitive = triangle_strip
|
||||
ERROR: node is still EOpNull!
|
||||
0:29 Function Definition: main( ( global void)
|
||||
0:29 Function Parameters:
|
||||
0:31 Sequence
|
||||
0:31 EmitVertex ( global void)
|
||||
0:32 EndPrimitive ( global void)
|
||||
0:33 Constant:
|
||||
0:33 0.000000
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:36 move second child to first child ( temp mediump 3-component vector of float)
|
||||
0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
|
||||
0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
|
||||
0:36 Constant:
|
||||
0:36 0 (const uint)
|
||||
0:36 color: direct index for structure ( in mediump 3-component vector of float)
|
||||
0:36 direct index ( temp block{ in mediump 3-component vector of float color})
|
||||
0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
|
||||
0:36 Constant:
|
||||
0:36 0 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0 (const int)
|
||||
0:37 move second child to first child ( temp float)
|
||||
0:37 Constant:
|
||||
0:37 0.000000
|
||||
0:38 Constant:
|
||||
0:38 0.000000
|
||||
0:39 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
|
||||
0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:39 Constant:
|
||||
0:39 0 (const uint)
|
||||
0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
|
||||
0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:41 move second child to first child ( temp highp int)
|
||||
0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
|
||||
0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
|
||||
0:42 move second child to first child ( temp highp int)
|
||||
0:42 'gl_Layer' (layout( stream=0) out highp int Layer)
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:53 Function Definition: foo(i1; ( global void)
|
||||
0:53 Function Parameters:
|
||||
0:53 'a' ( in highp int)
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child ( temp mediump 4-component vector of float)
|
||||
0:55 a: direct index for structure (layout( stream=0) out mediump 4-component vector of float)
|
||||
0:55 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
|
||||
0:55 Constant:
|
||||
0:55 0 (const int)
|
||||
0:55 Constant:
|
||||
0:55 1.000000
|
||||
0:55 1.000000
|
||||
0:55 1.000000
|
||||
0:55 1.000000
|
||||
0:104 Function Definition: fooe1( ( global void)
|
||||
0:104 Function Parameters:
|
||||
0:106 Sequence
|
||||
0:106 'gl_ViewportIndex' ( temp float)
|
||||
0:107 'gl_MaxViewports' ( temp float)
|
||||
0:108 Constant:
|
||||
0:108 4 (const int)
|
||||
0:109 Sequence
|
||||
0:109 move second child to first child ( temp highp int)
|
||||
0:109 'inv' ( temp highp int)
|
||||
0:109 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:124 Function Definition: notHere( ( global void)
|
||||
0:124 Function Parameters:
|
||||
0:126 Sequence
|
||||
0:126 'gl_MaxGeometryVaryingComponents' ( temp float)
|
||||
0:127 'gl_VerticesIn' ( temp float)
|
||||
0:130 Function Definition: pointSize2( ( global void)
|
||||
0:130 Function Parameters:
|
||||
0:132 Sequence
|
||||
0:132 Sequence
|
||||
0:132 move second child to first child ( temp highp float)
|
||||
0:132 'ps' ( temp highp float)
|
||||
0:132 gl_PointSize: direct index for structure ( in highp float PointSize)
|
||||
0:132 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:132 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:132 Constant:
|
||||
0:132 3 (const int)
|
||||
0:132 Constant:
|
||||
0:132 1 (const int)
|
||||
0:133 move second child to first child ( temp highp float)
|
||||
0:133 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
|
||||
0:133 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:133 Constant:
|
||||
0:133 1 (const uint)
|
||||
0:133 'ps' ( temp highp float)
|
||||
0:? Linker Objects
|
||||
0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
|
||||
0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
|
||||
0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float)
|
||||
0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
|
||||
0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float)
|
||||
0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
|
||||
0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
|
||||
0:? 'insn' ( in 4-element array of block{ in highp int a15})
|
||||
0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
|
||||
0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
|
||||
0:? 'summ' ( const highp int)
|
||||
0:? 2752 (const int)
|
||||
0:? 'explArray' ( in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
|
||||
0:? 'nonArrayed' ( in mediump 4-component vector of float)
|
||||
0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
|
||||
0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
|
||||
0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float)
|
||||
0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
|
||||
0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
|
||||
|
||||
Shader version: 320
|
||||
invocations = 4
|
||||
max_vertices = 200
|
||||
input primitive = lines_adjacency
|
||||
output primitive = triangle_strip
|
||||
ERROR: node is still EOpNull!
|
||||
0:29 Function Definition: main( ( global void)
|
||||
0:29 Function Parameters:
|
||||
0:31 Sequence
|
||||
0:31 EmitVertex ( global void)
|
||||
0:32 EndPrimitive ( global void)
|
||||
0:33 Constant:
|
||||
0:33 0.000000
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:36 move second child to first child ( temp mediump 3-component vector of float)
|
||||
0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
|
||||
0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
|
||||
0:36 Constant:
|
||||
0:36 0 (const uint)
|
||||
0:36 color: direct index for structure ( in mediump 3-component vector of float)
|
||||
0:36 direct index ( temp block{ in mediump 3-component vector of float color})
|
||||
0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
|
||||
0:36 Constant:
|
||||
0:36 0 (const int)
|
||||
0:36 Constant:
|
||||
0:36 0 (const int)
|
||||
0:37 move second child to first child ( temp float)
|
||||
0:37 Constant:
|
||||
0:37 0.000000
|
||||
0:38 Constant:
|
||||
0:38 0.000000
|
||||
0:39 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
|
||||
0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:39 Constant:
|
||||
0:39 0 (const uint)
|
||||
0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
|
||||
0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:41 move second child to first child ( temp highp int)
|
||||
0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
|
||||
0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
|
||||
0:42 move second child to first child ( temp highp int)
|
||||
0:42 'gl_Layer' (layout( stream=0) out highp int Layer)
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
|
||||
0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
|
||||
0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float)
|
||||
0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
|
||||
0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float)
|
||||
0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
|
||||
0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
|
||||
0:? 'insn' ( in 4-element array of block{ in highp int a15})
|
||||
0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
|
||||
0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
|
||||
0:? 'summ' ( const highp int)
|
||||
0:? 2752 (const int)
|
||||
0:? 'explArray' ( in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
|
||||
0:? 'nonArrayed' ( in mediump 4-component vector of float)
|
||||
0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
|
||||
0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
|
||||
0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float)
|
||||
0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
|
||||
0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)
|
||||
|
||||
516
Test/baseResults/320.tesc.out
Executable file
516
Test/baseResults/320.tesc.out
Executable file
@@ -0,0 +1,516 @@
|
||||
320.tesc
|
||||
ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
|
||||
ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
|
||||
ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
|
||||
ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader
|
||||
ERROR: 0:24: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_tessellation_point_size
|
||||
GL_OES_tessellation_point_size
|
||||
ERROR: 0:25: 'gl_ClipDistance' : no such field in structure
|
||||
ERROR: 0:25: 'expression' : left of '[' is not of type array, matrix, or vector
|
||||
ERROR: 0:32: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_tessellation_point_size
|
||||
GL_OES_tessellation_point_size
|
||||
ERROR: 0:33: 'gl_ClipDistance' : no such field in structure
|
||||
ERROR: 0:33: 'expression' : left of '[' is not of type array, matrix, or vector
|
||||
ERROR: 0:33: 'assign' : l-value required (can't modify a const)
|
||||
ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control
|
||||
ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control
|
||||
ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control
|
||||
ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control
|
||||
ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control
|
||||
ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main()
|
||||
ERROR: 0:64: 'vertices' : can only apply to 'out'
|
||||
ERROR: 0:65: 'vertices' : cannot change previously set layout value
|
||||
ERROR: 0:69: '[' : array index out of range '4'
|
||||
ERROR: 0:71: '' : tessellation control barrier() must be in main()
|
||||
ERROR: 0:74: 'in' : type must be an array: ina
|
||||
ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
|
||||
ERROR: 0:78: '' : array size required
|
||||
ERROR: 0:84: 'location' : overlapping use of location 4
|
||||
ERROR: 0:88: 'location' : overlapping use of location 4
|
||||
ERROR: 0:98: 'vertices' : can only apply to a standalone qualifier
|
||||
ERROR: 0:99: 'vertices' : inconsistent output number of vertices for array size of misSized
|
||||
ERROR: 0:104: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_tessellation_point_size
|
||||
GL_OES_tessellation_point_size
|
||||
ERROR: 0:105: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_tessellation_point_size
|
||||
GL_OES_tessellation_point_size
|
||||
ERROR: 0:123: '[' : array index out of range '2'
|
||||
ERROR: 0:126: '' : array size required
|
||||
ERROR: 0:142: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
|
||||
ERROR: 0:143: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
|
||||
ERROR: 0:146: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
|
||||
ERROR: 35 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 320
|
||||
Requested GL_ARB_separate_shader_objects
|
||||
vertices = 4
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: main( ( global void)
|
||||
0:13 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 Barrier ( global void)
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child ( temp highp int)
|
||||
0:17 'a' ( temp highp int)
|
||||
0:17 Constant:
|
||||
0:17 5392 (const int)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:23 'p' ( temp highp 4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
|
||||
0:23 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:23 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp highp float)
|
||||
0:24 'ps' ( temp highp float)
|
||||
0:24 gl_PointSize: direct index for structure ( in highp float PointSize)
|
||||
0:24 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:24 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child ( temp highp float)
|
||||
0:25 'cd' ( temp highp float)
|
||||
0:25 Constant:
|
||||
0:25 0.000000
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp int)
|
||||
0:27 'pvi' ( temp highp int)
|
||||
0:27 'gl_PatchVerticesIn' ( in highp int PatchVertices)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp highp int)
|
||||
0:28 'pid' ( temp highp int)
|
||||
0:28 'gl_PrimitiveID' ( in highp int PrimitiveID)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp highp int)
|
||||
0:29 'iid' ( temp highp int)
|
||||
0:29 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:31 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
|
||||
0:31 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:31 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:31 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 'p' ( temp highp 4-component vector of float)
|
||||
0:32 move second child to first child ( temp highp float)
|
||||
0:32 gl_PointSize: direct index for structure ( out highp float PointSize)
|
||||
0:32 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:32 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:32 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 'ps' ( temp highp float)
|
||||
0:33 move second child to first child ( temp highp float)
|
||||
0:33 Constant:
|
||||
0:33 0.000000
|
||||
0:33 'cd' ( temp highp float)
|
||||
0:35 move second child to first child ( temp highp float)
|
||||
0:35 direct index ( patch temp highp float TessLevelOuter)
|
||||
0:35 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter)
|
||||
0:35 Constant:
|
||||
0:35 3 (const int)
|
||||
0:35 Constant:
|
||||
0:35 3.200000
|
||||
0:36 move second child to first child ( temp highp float)
|
||||
0:36 direct index ( patch temp highp float TessLevelInner)
|
||||
0:36 'gl_TessLevelInner' ( patch out 2-element array of highp float TessLevelInner)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1.300000
|
||||
0:38 Test condition and select ( temp void)
|
||||
0:38 Condition
|
||||
0:38 Compare Greater Than ( temp bool)
|
||||
0:38 'a' ( temp highp int)
|
||||
0:38 Constant:
|
||||
0:38 10 (const int)
|
||||
0:38 true case
|
||||
0:39 Barrier ( global void)
|
||||
0:38 false case
|
||||
0:41 Barrier ( global void)
|
||||
0:43 Barrier ( global void)
|
||||
0:47 Loop with condition not tested first
|
||||
0:47 Loop Condition
|
||||
0:47 Compare Greater Than ( temp bool)
|
||||
0:47 'a' ( temp highp int)
|
||||
0:47 Constant:
|
||||
0:47 10 (const int)
|
||||
0:47 Loop Body
|
||||
0:46 Sequence
|
||||
0:46 Barrier ( global void)
|
||||
0:49 switch
|
||||
0:49 condition
|
||||
0:49 'a' ( temp highp int)
|
||||
0:49 body
|
||||
0:49 Sequence
|
||||
0:50 default:
|
||||
0:? Sequence
|
||||
0:51 Barrier ( global void)
|
||||
0:52 Branch: Break
|
||||
0:54 Test condition and select ( temp highp int)
|
||||
0:54 Condition
|
||||
0:54 Compare Less Than ( temp bool)
|
||||
0:54 'a' ( temp highp int)
|
||||
0:54 Constant:
|
||||
0:54 12 (const int)
|
||||
0:54 true case
|
||||
0:54 'a' ( temp highp int)
|
||||
0:54 false case
|
||||
0:54 Comma ( temp highp int)
|
||||
0:54 Barrier ( global void)
|
||||
0:54 'a' ( temp highp int)
|
||||
0:56 Sequence
|
||||
0:56 Barrier ( global void)
|
||||
0:59 Branch: Return
|
||||
0:61 Barrier ( global void)
|
||||
0:67 Function Definition: foo( ( global void)
|
||||
0:67 Function Parameters:
|
||||
0:69 Sequence
|
||||
0:69 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
|
||||
0:69 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:69 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:69 Constant:
|
||||
0:69 4 (const int)
|
||||
0:69 Constant:
|
||||
0:69 0 (const int)
|
||||
0:71 Barrier ( global void)
|
||||
0:102 Function Definition: pointSize2( ( global void)
|
||||
0:102 Function Parameters:
|
||||
0:104 Sequence
|
||||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp highp float)
|
||||
0:104 'ps' ( temp highp float)
|
||||
0:104 gl_PointSize: direct index for structure ( in highp float PointSize)
|
||||
0:104 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:104 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:104 Constant:
|
||||
0:104 1 (const int)
|
||||
0:104 Constant:
|
||||
0:104 1 (const int)
|
||||
0:105 move second child to first child ( temp highp float)
|
||||
0:105 gl_PointSize: direct index for structure ( out highp float PointSize)
|
||||
0:105 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:105 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:105 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:105 Constant:
|
||||
0:105 1 (const int)
|
||||
0:105 'ps' ( temp highp float)
|
||||
0:110 Function Definition: goodfoop( ( global void)
|
||||
0:110 Function Parameters:
|
||||
0:? Sequence
|
||||
0:114 multiply second child into first child ( temp highp 3-component vector of float)
|
||||
0:114 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:114 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:115 move second child to first child ( temp highp 3-component vector of float)
|
||||
0:115 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:115 fma ( global highp 3-component vector of float)
|
||||
0:115 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:115 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:115 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:116 move second child to first child ( temp highp float)
|
||||
0:116 'd' ( noContraction temp highp float)
|
||||
0:116 fma ( global highp float)
|
||||
0:116 'd' ( noContraction temp highp float)
|
||||
0:116 'd' ( noContraction temp highp float)
|
||||
0:116 'd' ( noContraction temp highp float)
|
||||
0:119 Function Definition: bb( ( global void)
|
||||
0:119 Function Parameters:
|
||||
0:121 Sequence
|
||||
0:121 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:121 direct index ( patch temp highp 4-component vector of float BoundingBox)
|
||||
0:121 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
|
||||
0:121 Constant:
|
||||
0:121 0 (const int)
|
||||
0:121 Constant:
|
||||
0:121 0.000000
|
||||
0:121 0.000000
|
||||
0:121 0.000000
|
||||
0:121 0.000000
|
||||
0:122 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:122 direct index ( patch temp highp 4-component vector of float BoundingBox)
|
||||
0:122 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
|
||||
0:122 Constant:
|
||||
0:122 1 (const int)
|
||||
0:122 Constant:
|
||||
0:122 1.000000
|
||||
0:122 1.000000
|
||||
0:122 1.000000
|
||||
0:122 1.000000
|
||||
0:123 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:123 direct index ( patch temp highp 4-component vector of float BoundingBox)
|
||||
0:123 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
|
||||
0:123 Constant:
|
||||
0:123 2 (const int)
|
||||
0:123 Constant:
|
||||
0:123 2.000000
|
||||
0:123 2.000000
|
||||
0:123 2.000000
|
||||
0:123 2.000000
|
||||
0:134 Function Definition: outputtingOutparam(i1; ( global void)
|
||||
0:134 Function Parameters:
|
||||
0:134 'a' ( out highp int)
|
||||
0:136 Sequence
|
||||
0:136 move second child to first child ( temp highp int)
|
||||
0:136 'a' ( out highp int)
|
||||
0:136 Constant:
|
||||
0:136 2 (const int)
|
||||
0:139 Function Definition: outputting( ( global void)
|
||||
0:139 Function Parameters:
|
||||
0:141 Sequence
|
||||
0:141 move second child to first child ( temp highp int)
|
||||
0:141 indirect index ( temp highp int)
|
||||
0:141 'outa' ( out 4-element array of highp int)
|
||||
0:141 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:141 Constant:
|
||||
0:141 2 (const int)
|
||||
0:142 move second child to first child ( temp highp int)
|
||||
0:142 direct index ( temp highp int)
|
||||
0:142 'outa' ( out 4-element array of highp int)
|
||||
0:142 Constant:
|
||||
0:142 1 (const int)
|
||||
0:142 Constant:
|
||||
0:142 2 (const int)
|
||||
0:143 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:143 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
|
||||
0:143 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:143 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:143 Constant:
|
||||
0:143 0 (const int)
|
||||
0:143 Constant:
|
||||
0:143 0 (const int)
|
||||
0:143 Constant:
|
||||
0:143 1.000000
|
||||
0:143 1.000000
|
||||
0:143 1.000000
|
||||
0:143 1.000000
|
||||
0:144 direct index ( temp highp int)
|
||||
0:144 'outa' ( out 4-element array of highp int)
|
||||
0:144 Constant:
|
||||
0:144 1 (const int)
|
||||
0:145 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:145 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:145 Constant:
|
||||
0:145 0 (const int)
|
||||
0:146 Function Call: outputtingOutparam(i1; ( global void)
|
||||
0:146 direct index ( temp highp int)
|
||||
0:146 'outa' ( out 4-element array of highp int)
|
||||
0:146 Constant:
|
||||
0:146 0 (const int)
|
||||
0:147 Function Call: outputtingOutparam(i1; ( global void)
|
||||
0:147 indirect index ( temp highp int)
|
||||
0:147 'outa' ( out 4-element array of highp int)
|
||||
0:147 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:148 move second child to first child ( temp highp float)
|
||||
0:148 f: direct index for structure ( out highp float)
|
||||
0:148 direct index ( patch temp block{ out highp float f})
|
||||
0:148 'patchIName' ( patch out 4-element array of block{ out highp float f})
|
||||
0:148 Constant:
|
||||
0:148 1 (const int)
|
||||
0:148 Constant:
|
||||
0:148 0 (const int)
|
||||
0:148 Constant:
|
||||
0:148 3.140000
|
||||
0:149 move second child to first child ( temp highp int)
|
||||
0:149 indirect index ( temp highp int)
|
||||
0:149 'outa' ( out 4-element array of highp int)
|
||||
0:149 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:149 Constant:
|
||||
0:149 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:? 'outa' ( out 4-element array of highp int)
|
||||
0:? 'patchIn' ( patch in highp 4-component vector of float)
|
||||
0:? 'patchOut' ( patch out highp 4-component vector of float)
|
||||
0:? 'ina' ( in highp 2-component vector of float)
|
||||
0:? 'inb' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'inc' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'ind' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'implA' ( patch out implicitly-sized array of highp float)
|
||||
0:? 'ivla' (layout( location=3) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlb' (layout( location=4) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlc' (layout( location=4) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ovla' (layout( location=3) out 4-element array of highp 4-component vector of float)
|
||||
0:? 'ovlb' (layout( location=4) out 4-element array of highp 4-component vector of float)
|
||||
0:? 'ovlc' (layout( location=4) out 4-element array of highp 4-component vector of float)
|
||||
0:? 'pinbi' ( patch out block{ out highp int a})
|
||||
0:? 'myColor2' ( centroid out 4-element array of highp 3-component vector of float)
|
||||
0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
|
||||
0:? 'perSampleColor' ( sample out 4-element array of highp 4-component vector of float)
|
||||
0:? 'badlay' ( out 4-element array of highp float)
|
||||
0:? 'misSized' ( out 5-element array of highp float)
|
||||
0:? 'okaySize' ( out 4-element array of highp float)
|
||||
0:? 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:? 'badpatchIName' ( patch out implicitly-sized array of block{ out highp float f})
|
||||
0:? 'patchIName' ( patch out 4-element array of block{ out highp float f})
|
||||
|
||||
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 320
|
||||
Requested GL_ARB_separate_shader_objects
|
||||
vertices = 4
|
||||
ERROR: node is still EOpNull!
|
||||
0:13 Function Definition: main( ( global void)
|
||||
0:13 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 Barrier ( global void)
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child ( temp highp int)
|
||||
0:17 'a' ( temp highp int)
|
||||
0:17 Constant:
|
||||
0:17 5392 (const int)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:23 'p' ( temp highp 4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
|
||||
0:23 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:23 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp highp float)
|
||||
0:24 'ps' ( temp highp float)
|
||||
0:24 gl_PointSize: direct index for structure ( in highp float PointSize)
|
||||
0:24 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:24 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child ( temp highp float)
|
||||
0:25 'cd' ( temp highp float)
|
||||
0:25 Constant:
|
||||
0:25 0.000000
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp int)
|
||||
0:27 'pvi' ( temp highp int)
|
||||
0:27 'gl_PatchVerticesIn' ( in highp int PatchVertices)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp highp int)
|
||||
0:28 'pid' ( temp highp int)
|
||||
0:28 'gl_PrimitiveID' ( in highp int PrimitiveID)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp highp int)
|
||||
0:29 'iid' ( temp highp int)
|
||||
0:29 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:31 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
|
||||
0:31 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:31 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:31 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 'p' ( temp highp 4-component vector of float)
|
||||
0:32 move second child to first child ( temp highp float)
|
||||
0:32 gl_PointSize: direct index for structure ( out highp float PointSize)
|
||||
0:32 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:32 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:32 'gl_InvocationID' ( in highp int InvocationID)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 'ps' ( temp highp float)
|
||||
0:33 move second child to first child ( temp highp float)
|
||||
0:33 Constant:
|
||||
0:33 0.000000
|
||||
0:33 'cd' ( temp highp float)
|
||||
0:35 move second child to first child ( temp highp float)
|
||||
0:35 direct index ( patch temp highp float TessLevelOuter)
|
||||
0:35 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter)
|
||||
0:35 Constant:
|
||||
0:35 3 (const int)
|
||||
0:35 Constant:
|
||||
0:35 3.200000
|
||||
0:36 move second child to first child ( temp highp float)
|
||||
0:36 direct index ( patch temp highp float TessLevelInner)
|
||||
0:36 'gl_TessLevelInner' ( patch out 2-element array of highp float TessLevelInner)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1.300000
|
||||
0:38 Test condition and select ( temp void)
|
||||
0:38 Condition
|
||||
0:38 Compare Greater Than ( temp bool)
|
||||
0:38 'a' ( temp highp int)
|
||||
0:38 Constant:
|
||||
0:38 10 (const int)
|
||||
0:38 true case
|
||||
0:39 Barrier ( global void)
|
||||
0:38 false case
|
||||
0:41 Barrier ( global void)
|
||||
0:43 Barrier ( global void)
|
||||
0:47 Loop with condition not tested first
|
||||
0:47 Loop Condition
|
||||
0:47 Compare Greater Than ( temp bool)
|
||||
0:47 'a' ( temp highp int)
|
||||
0:47 Constant:
|
||||
0:47 10 (const int)
|
||||
0:47 Loop Body
|
||||
0:46 Sequence
|
||||
0:46 Barrier ( global void)
|
||||
0:49 switch
|
||||
0:49 condition
|
||||
0:49 'a' ( temp highp int)
|
||||
0:49 body
|
||||
0:49 Sequence
|
||||
0:50 default:
|
||||
0:? Sequence
|
||||
0:51 Barrier ( global void)
|
||||
0:52 Branch: Break
|
||||
0:54 Test condition and select ( temp highp int)
|
||||
0:54 Condition
|
||||
0:54 Compare Less Than ( temp bool)
|
||||
0:54 'a' ( temp highp int)
|
||||
0:54 Constant:
|
||||
0:54 12 (const int)
|
||||
0:54 true case
|
||||
0:54 'a' ( temp highp int)
|
||||
0:54 false case
|
||||
0:54 Comma ( temp highp int)
|
||||
0:54 Barrier ( global void)
|
||||
0:54 'a' ( temp highp int)
|
||||
0:56 Sequence
|
||||
0:56 Barrier ( global void)
|
||||
0:59 Branch: Return
|
||||
0:61 Barrier ( global void)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
|
||||
0:? 'outa' ( out 4-element array of highp int)
|
||||
0:? 'patchIn' ( patch in highp 4-component vector of float)
|
||||
0:? 'patchOut' ( patch out highp 4-component vector of float)
|
||||
0:? 'ina' ( in highp 2-component vector of float)
|
||||
0:? 'inb' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'inc' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'ind' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'implA' ( patch out 1-element array of highp float)
|
||||
0:? 'ivla' (layout( location=3) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlb' (layout( location=4) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlc' (layout( location=4) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ovla' (layout( location=3) out 4-element array of highp 4-component vector of float)
|
||||
0:? 'ovlb' (layout( location=4) out 4-element array of highp 4-component vector of float)
|
||||
0:? 'ovlc' (layout( location=4) out 4-element array of highp 4-component vector of float)
|
||||
0:? 'pinbi' ( patch out block{ out highp int a})
|
||||
0:? 'myColor2' ( centroid out 4-element array of highp 3-component vector of float)
|
||||
0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
|
||||
0:? 'perSampleColor' ( sample out 4-element array of highp 4-component vector of float)
|
||||
0:? 'badlay' ( out 4-element array of highp float)
|
||||
0:? 'misSized' ( out 5-element array of highp float)
|
||||
0:? 'okaySize' ( out 4-element array of highp float)
|
||||
0:? 'pv3' ( noContraction temp highp 3-component vector of float)
|
||||
0:? 'badpatchIName' ( patch out 1-element array of block{ out highp float f})
|
||||
0:? 'patchIName' ( patch out 4-element array of block{ out highp float f})
|
||||
|
||||
276
Test/baseResults/320.tese.out
Executable file
276
Test/baseResults/320.tese.out
Executable file
@@ -0,0 +1,276 @@
|
||||
320.tese
|
||||
ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value
|
||||
ERROR: 0:5: 'triangles' : cannot change previously set input primitive
|
||||
ERROR: 0:6: 'isolines' : cannot change previously set input primitive
|
||||
ERROR: 0:8: 'ccw' : cannot change previously set vertex order
|
||||
ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing
|
||||
ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing
|
||||
ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader
|
||||
ERROR: 0:22: 'barrier' : no matching overloaded function found
|
||||
ERROR: 0:33: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_tessellation_point_size
|
||||
GL_OES_tessellation_point_size
|
||||
ERROR: 0:34: 'gl_ClipDistance' : no such field in structure
|
||||
ERROR: 0:34: 'expression' : left of '[' is not of type array, matrix, or vector
|
||||
ERROR: 0:43: 'gl_PointSize' : required extension not requested: Possible extensions include:
|
||||
GL_EXT_tessellation_point_size
|
||||
GL_OES_tessellation_point_size
|
||||
ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier
|
||||
ERROR: 0:44: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
|
||||
ERROR: 0:44: 'assign' : l-value required (can't modify a const)
|
||||
ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch
|
||||
ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch
|
||||
ERROR: 0:49: 'noperspective' : Reserved word.
|
||||
ERROR: 0:49: 'noperspective' : not supported with this profile: es
|
||||
ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch
|
||||
ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
|
||||
ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized
|
||||
ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
|
||||
ERROR: 0:64: 'quads' : cannot apply to 'out'
|
||||
ERROR: 0:64: 'cw' : can only apply to 'in'
|
||||
ERROR: 0:65: 'triangles' : cannot apply to 'out'
|
||||
ERROR: 0:66: 'isolines' : cannot apply to 'out'
|
||||
ERROR: 0:67: 'cw' : can only apply to 'in'
|
||||
ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in'
|
||||
ERROR: 0:69: 'equal_spacing' : can only apply to 'in'
|
||||
ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in'
|
||||
ERROR: 0:71: 'point_mode' : can only apply to 'in'
|
||||
ERROR: 0:73: 'in' : type must be an array: ina
|
||||
ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
|
||||
ERROR: 0:78: 'in' : type must be an array: bla
|
||||
ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
|
||||
ERROR: 0:96: 'location' : overlapping use of location 24
|
||||
ERROR: 0:99: 'location' : overlapping use of location 24
|
||||
ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
|
||||
ERROR: 0:113: 'gl_BoundingBoxOES' : undeclared identifier
|
||||
ERROR: 40 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 320
|
||||
Requested GL_ARB_separate_shader_objects
|
||||
input primitive = quads
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
using point mode
|
||||
ERROR: node is still EOpNull!
|
||||
0:20 Function Definition: main( ( global void)
|
||||
0:20 Function Parameters:
|
||||
0:22 Sequence
|
||||
0:22 Constant:
|
||||
0:22 0.000000
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp highp int)
|
||||
0:24 'a' ( temp highp int)
|
||||
0:24 Constant:
|
||||
0:24 1512 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:32 'p' ( temp highp 4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
|
||||
0:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp highp float)
|
||||
0:33 'ps' ( temp highp float)
|
||||
0:33 gl_PointSize: direct index for structure ( in highp float PointSize)
|
||||
0:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp highp float)
|
||||
0:34 'cd' ( temp highp float)
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp highp int)
|
||||
0:36 'pvi' ( temp highp int)
|
||||
0:36 'gl_PatchVerticesIn' ( in highp int PatchVertices)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp highp int)
|
||||
0:37 'pid' ( temp highp int)
|
||||
0:37 'gl_PrimitiveID' ( in highp int PrimitiveID)
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp highp 3-component vector of float)
|
||||
0:38 'tc' ( temp highp 3-component vector of float)
|
||||
0:38 'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp highp float)
|
||||
0:39 'tlo' ( temp highp float)
|
||||
0:39 direct index ( patch temp highp float TessLevelOuter)
|
||||
0:39 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp highp float)
|
||||
0:40 'tli' ( temp highp float)
|
||||
0:40 direct index ( patch temp highp float TessLevelInner)
|
||||
0:40 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:42 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
|
||||
0:42 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' ( temp highp 4-component vector of float)
|
||||
0:43 move second child to first child ( temp highp float)
|
||||
0:43 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
|
||||
0:43 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' ( temp highp float)
|
||||
0:44 move second child to first child ( temp highp float)
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 'cd' ( temp highp float)
|
||||
0:111 Function Definition: bbbad( ( global void)
|
||||
0:111 Function Parameters:
|
||||
0:113 Sequence
|
||||
0:113 'gl_BoundingBoxOES' ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? 'patchIn' ( patch in highp 4-component vector of float)
|
||||
0:? 'patchOut' ( patch out highp 4-component vector of float)
|
||||
0:? 'badp1' ( smooth patch in highp 4-component vector of float)
|
||||
0:? 'badp2' ( flat patch in highp 4-component vector of float)
|
||||
0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
|
||||
0:? 'badp4' ( patch sample in highp 3-component vector of float)
|
||||
0:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
|
||||
0:? 'ina' ( in highp 2-component vector of float)
|
||||
0:? 'inb' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'inc' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'ind' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'bla' ( in block{ in highp int f})
|
||||
0:? 'blb' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'blc' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'bld' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'pinbi' ( patch in block{ in highp int a})
|
||||
0:? 'myColor2' ( centroid out highp 3-component vector of float)
|
||||
0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
|
||||
0:? 'perSampleColor' ( sample out highp 4-component vector of float)
|
||||
|
||||
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
|
||||
Shader version: 320
|
||||
Requested GL_ARB_separate_shader_objects
|
||||
input primitive = quads
|
||||
vertex spacing = fractional_odd_spacing
|
||||
triangle order = cw
|
||||
using point mode
|
||||
ERROR: node is still EOpNull!
|
||||
0:20 Function Definition: main( ( global void)
|
||||
0:20 Function Parameters:
|
||||
0:22 Sequence
|
||||
0:22 Constant:
|
||||
0:22 0.000000
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp highp int)
|
||||
0:24 'a' ( temp highp int)
|
||||
0:24 Constant:
|
||||
0:24 1512 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:32 'p' ( temp highp 4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
|
||||
0:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp highp float)
|
||||
0:33 'ps' ( temp highp float)
|
||||
0:33 gl_PointSize: direct index for structure ( in highp float PointSize)
|
||||
0:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp highp float)
|
||||
0:34 'cd' ( temp highp float)
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp highp int)
|
||||
0:36 'pvi' ( temp highp int)
|
||||
0:36 'gl_PatchVerticesIn' ( in highp int PatchVertices)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp highp int)
|
||||
0:37 'pid' ( temp highp int)
|
||||
0:37 'gl_PrimitiveID' ( in highp int PrimitiveID)
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp highp 3-component vector of float)
|
||||
0:38 'tc' ( temp highp 3-component vector of float)
|
||||
0:38 'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp highp float)
|
||||
0:39 'tlo' ( temp highp float)
|
||||
0:39 direct index ( patch temp highp float TessLevelOuter)
|
||||
0:39 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp highp float)
|
||||
0:40 'tli' ( temp highp float)
|
||||
0:40 direct index ( patch temp highp float TessLevelInner)
|
||||
0:40 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:42 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
|
||||
0:42 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' ( temp highp 4-component vector of float)
|
||||
0:43 move second child to first child ( temp highp float)
|
||||
0:43 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
|
||||
0:43 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' ( temp highp float)
|
||||
0:44 move second child to first child ( temp highp float)
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 'cd' ( temp highp float)
|
||||
0:? Linker Objects
|
||||
0:? 'patchIn' ( patch in highp 4-component vector of float)
|
||||
0:? 'patchOut' ( patch out highp 4-component vector of float)
|
||||
0:? 'badp1' ( smooth patch in highp 4-component vector of float)
|
||||
0:? 'badp2' ( flat patch in highp 4-component vector of float)
|
||||
0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
|
||||
0:? 'badp4' ( patch sample in highp 3-component vector of float)
|
||||
0:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
|
||||
0:? 'ina' ( in highp 2-component vector of float)
|
||||
0:? 'inb' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'inc' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'ind' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'bla' ( in block{ in highp int f})
|
||||
0:? 'blb' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'blc' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'bld' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'pinbi' ( patch in block{ in highp int a})
|
||||
0:? 'myColor2' ( centroid out highp 3-component vector of float)
|
||||
0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
|
||||
0:? 'perSampleColor' ( sample out highp 4-component vector of float)
|
||||
|
||||
797
Test/baseResults/320.vert.out
Executable file
797
Test/baseResults/320.vert.out
Executable file
@@ -0,0 +1,797 @@
|
||||
320.vert
|
||||
ERROR: 0:6: 's' : member of block cannot be or contain a sampler, image, or atomic_uint type
|
||||
ERROR: 0:14: 'location' : overlapping use of location 12
|
||||
ERROR: 0:16: 'input block' : not supported in this stage: vertex
|
||||
ERROR: 0:18: 'gl_PerVertex' : block redeclaration has extra members
|
||||
ERROR: 0:28: 'gl_PointSize' : member of nameless block was not redeclared
|
||||
ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize'
|
||||
ERROR: 0:31: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
|
||||
ERROR: 0:36: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block
|
||||
ERROR: 0:40: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block
|
||||
ERROR: 0:44: 'centroid' : cannot use centroid qualifier on an interface block
|
||||
ERROR: 0:48: 'invariant' : cannot use invariant qualifier on an interface block
|
||||
ERROR: 0:68: 'variable indexing buffer block array' : not supported with this profile: es
|
||||
ERROR: 0:73: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
|
||||
ERROR: 0:76: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:77: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:78: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:79: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:80: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:81: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:116: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:117: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:118: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:120: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:121: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:122: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:123: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:191: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:192: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:193: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:211: 'textureSize' : no matching overloaded function found
|
||||
ERROR: 0:211: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
|
||||
ERROR: 0:252: 'interpolateAtCentroid' : no matching overloaded function found
|
||||
ERROR: 0:253: 'interpolateAtSample' : no matching overloaded function found
|
||||
ERROR: 0:254: 'interpolateAtOffset' : no matching overloaded function found
|
||||
ERROR: 34 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 320
|
||||
ERROR: node is still EOpNull!
|
||||
0:23 Function Definition: main( ( global void)
|
||||
0:23 Function Parameters:
|
||||
0:25 Sequence
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child ( temp highp int)
|
||||
0:25 'sum' ( temp highp int)
|
||||
0:25 add ( temp highp int)
|
||||
0:25 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
|
||||
0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:27 1.000000
|
||||
0:27 1.000000
|
||||
0:27 1.000000
|
||||
0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
|
||||
0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
|
||||
0:28 Constant:
|
||||
0:28 1 (const uint)
|
||||
0:62 Function Definition: pfoo( ( global void)
|
||||
0:62 Function Parameters:
|
||||
0:? Sequence
|
||||
0:65 move second child to first child ( temp highp 2-component vector of float)
|
||||
0:65 'h' ( noContraction temp highp 2-component vector of float)
|
||||
0:65 fma ( global highp 2-component vector of float)
|
||||
0:65 'inf' ( in highp 2-component vector of float)
|
||||
0:65 'ing' ( in highp 2-component vector of float)
|
||||
0:65 'h' ( noContraction temp highp 2-component vector of float)
|
||||
0:66 indirect index ( temp lowp sampler2D)
|
||||
0:66 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:66 add ( temp highp int)
|
||||
0:66 'sIndex' ( uniform highp int)
|
||||
0:66 Constant:
|
||||
0:66 1 (const int)
|
||||
0:67 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i})
|
||||
0:67 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
|
||||
0:67 add ( temp highp int)
|
||||
0:67 'sIndex' ( uniform highp int)
|
||||
0:67 Constant:
|
||||
0:67 1 (const int)
|
||||
0:68 indirect index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i})
|
||||
0:68 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
|
||||
0:68 subtract ( temp highp int)
|
||||
0:68 'sIndex' ( uniform highp int)
|
||||
0:68 Constant:
|
||||
0:68 2 (const int)
|
||||
0:69 direct index ( writeonly temp highp image2D)
|
||||
0:69 'iArray' ( writeonly uniform 5-element array of highp image2D)
|
||||
0:69 Constant:
|
||||
0:69 2 (const int)
|
||||
0:70 indirect index ( writeonly temp highp image2D)
|
||||
0:70 'iArray' ( writeonly uniform 5-element array of highp image2D)
|
||||
0:70 subtract ( temp highp int)
|
||||
0:70 'sIndex' ( uniform highp int)
|
||||
0:70 Constant:
|
||||
0:70 2 (const int)
|
||||
0:71 textureGatherOffset ( global lowp 4-component vector of float)
|
||||
0:71 direct index ( temp lowp sampler2D)
|
||||
0:71 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:71 Constant:
|
||||
0:71 0 (const int)
|
||||
0:71 Constant:
|
||||
0:71 0.100000
|
||||
0:71 0.100000
|
||||
0:71 Convert float to int ( temp lowp 2-component vector of int)
|
||||
0:71 'inf' ( in highp 2-component vector of float)
|
||||
0:72 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
|
||||
0:72 direct index ( temp lowp sampler2D)
|
||||
0:72 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:72 Constant:
|
||||
0:72 0 (const int)
|
||||
0:72 Constant:
|
||||
0:72 0.100000
|
||||
0:72 0.100000
|
||||
0:72 Constant:
|
||||
0:72 0 (const int)
|
||||
0:72 0 (const int)
|
||||
0:72 0 (const int)
|
||||
0:72 0 (const int)
|
||||
0:72 0 (const int)
|
||||
0:72 0 (const int)
|
||||
0:72 0 (const int)
|
||||
0:72 0 (const int)
|
||||
0:73 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
|
||||
0:73 direct index ( temp lowp sampler2D)
|
||||
0:73 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:73 Constant:
|
||||
0:73 0 (const int)
|
||||
0:73 Constant:
|
||||
0:73 0.100000
|
||||
0:73 0.100000
|
||||
0:73 'offsets' ( uniform 4-element array of highp 2-component vector of int)
|
||||
0:101 Function Definition: bufferT( ( global void)
|
||||
0:101 Function Parameters:
|
||||
0:103 Sequence
|
||||
0:103 Sequence
|
||||
0:103 move second child to first child ( temp highp int)
|
||||
0:103 's1' ( temp highp int)
|
||||
0:103 textureSize ( global highp int)
|
||||
0:103 'bufSamp1' ( uniform highp samplerBuffer)
|
||||
0:104 Sequence
|
||||
0:104 move second child to first child ( temp highp int)
|
||||
0:104 's2' ( temp highp int)
|
||||
0:104 textureSize ( global highp int)
|
||||
0:104 'bufSamp2' ( uniform highp isamplerBuffer)
|
||||
0:105 Sequence
|
||||
0:105 move second child to first child ( temp highp int)
|
||||
0:105 's3' ( temp highp int)
|
||||
0:105 textureSize ( global highp int)
|
||||
0:105 'bufSamp3' ( uniform highp usamplerBuffer)
|
||||
0:107 Sequence
|
||||
0:107 move second child to first child ( temp highp int)
|
||||
0:107 's4' ( temp highp int)
|
||||
0:107 imageQuerySize ( global highp int)
|
||||
0:107 'bufSamp4' ( writeonly uniform highp imageBuffer)
|
||||
0:108 Sequence
|
||||
0:108 move second child to first child ( temp highp int)
|
||||
0:108 's5' ( temp highp int)
|
||||
0:108 imageQuerySize ( global highp int)
|
||||
0:108 'bufSamp5' ( writeonly uniform highp iimageBuffer)
|
||||
0:109 Sequence
|
||||
0:109 move second child to first child ( temp highp int)
|
||||
0:109 's6' ( temp highp int)
|
||||
0:109 imageQuerySize ( global highp int)
|
||||
0:109 'bufSamp6' ( writeonly uniform highp uimageBuffer)
|
||||
0:111 Sequence
|
||||
0:111 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:111 'f1' ( temp highp 4-component vector of float)
|
||||
0:111 textureFetch ( global highp 4-component vector of float)
|
||||
0:111 'bufSamp1' ( uniform highp samplerBuffer)
|
||||
0:111 's1' ( temp highp int)
|
||||
0:112 Sequence
|
||||
0:112 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:112 'f2' ( temp highp 4-component vector of int)
|
||||
0:112 textureFetch ( global highp 4-component vector of int)
|
||||
0:112 'bufSamp2' ( uniform highp isamplerBuffer)
|
||||
0:112 's2' ( temp highp int)
|
||||
0:113 Sequence
|
||||
0:113 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:113 'f3' ( temp highp 4-component vector of uint)
|
||||
0:113 textureFetch ( global highp 4-component vector of uint)
|
||||
0:113 'bufSamp3' ( uniform highp usamplerBuffer)
|
||||
0:113 's3' ( temp highp int)
|
||||
0:149 Function Definition: CAT( ( global void)
|
||||
0:149 Function Parameters:
|
||||
0:151 Sequence
|
||||
0:151 Sequence
|
||||
0:151 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:151 's4' ( temp highp 3-component vector of int)
|
||||
0:151 textureSize ( global highp 3-component vector of int)
|
||||
0:151 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:151 Constant:
|
||||
0:151 1 (const int)
|
||||
0:152 Sequence
|
||||
0:152 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:152 's5' ( temp highp 3-component vector of int)
|
||||
0:152 textureSize ( global highp 3-component vector of int)
|
||||
0:152 'CA5' ( uniform highp samplerCubeArrayShadow)
|
||||
0:152 Constant:
|
||||
0:152 1 (const int)
|
||||
0:153 Sequence
|
||||
0:153 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:153 's6' ( temp highp 3-component vector of int)
|
||||
0:153 textureSize ( global highp 3-component vector of int)
|
||||
0:153 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:153 Constant:
|
||||
0:153 1 (const int)
|
||||
0:154 Sequence
|
||||
0:154 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:154 's7' ( temp highp 3-component vector of int)
|
||||
0:154 textureSize ( global highp 3-component vector of int)
|
||||
0:154 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:154 Constant:
|
||||
0:154 1 (const int)
|
||||
0:156 Sequence
|
||||
0:156 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:156 't4' ( temp highp 4-component vector of float)
|
||||
0:156 texture ( global highp 4-component vector of float)
|
||||
0:156 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:156 Constant:
|
||||
0:156 0.500000
|
||||
0:156 0.500000
|
||||
0:156 0.500000
|
||||
0:156 0.500000
|
||||
0:157 Sequence
|
||||
0:157 move second child to first child ( temp highp float)
|
||||
0:157 't5' ( temp highp float)
|
||||
0:157 texture ( global highp float)
|
||||
0:157 'CA5' ( uniform highp samplerCubeArrayShadow)
|
||||
0:157 Constant:
|
||||
0:157 0.500000
|
||||
0:157 0.500000
|
||||
0:157 0.500000
|
||||
0:157 0.500000
|
||||
0:157 Constant:
|
||||
0:157 3.000000
|
||||
0:158 Sequence
|
||||
0:158 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:158 't6' ( temp highp 4-component vector of int)
|
||||
0:158 texture ( global highp 4-component vector of int)
|
||||
0:158 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:158 Constant:
|
||||
0:158 0.500000
|
||||
0:158 0.500000
|
||||
0:158 0.500000
|
||||
0:158 0.500000
|
||||
0:159 Sequence
|
||||
0:159 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:159 't7' ( temp highp 4-component vector of uint)
|
||||
0:159 texture ( global highp 4-component vector of uint)
|
||||
0:159 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:159 Constant:
|
||||
0:159 0.500000
|
||||
0:159 0.500000
|
||||
0:159 0.500000
|
||||
0:159 0.500000
|
||||
0:161 Sequence
|
||||
0:161 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:161 'L4' ( temp highp 4-component vector of float)
|
||||
0:161 textureLod ( global highp 4-component vector of float)
|
||||
0:161 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:161 Constant:
|
||||
0:161 0.500000
|
||||
0:161 0.500000
|
||||
0:161 0.500000
|
||||
0:161 0.500000
|
||||
0:161 Constant:
|
||||
0:161 0.240000
|
||||
0:162 Sequence
|
||||
0:162 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:162 'L6' ( temp highp 4-component vector of int)
|
||||
0:162 textureLod ( global highp 4-component vector of int)
|
||||
0:162 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:162 Constant:
|
||||
0:162 0.500000
|
||||
0:162 0.500000
|
||||
0:162 0.500000
|
||||
0:162 0.500000
|
||||
0:162 Constant:
|
||||
0:162 0.260000
|
||||
0:163 Sequence
|
||||
0:163 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:163 'L7' ( temp highp 4-component vector of uint)
|
||||
0:163 textureLod ( global highp 4-component vector of uint)
|
||||
0:163 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:163 Constant:
|
||||
0:163 0.500000
|
||||
0:163 0.500000
|
||||
0:163 0.500000
|
||||
0:163 0.500000
|
||||
0:163 Constant:
|
||||
0:163 0.270000
|
||||
0:165 Sequence
|
||||
0:165 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:165 'g4' ( temp highp 4-component vector of float)
|
||||
0:165 textureGrad ( global highp 4-component vector of float)
|
||||
0:165 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:165 Constant:
|
||||
0:165 0.500000
|
||||
0:165 0.500000
|
||||
0:165 0.500000
|
||||
0:165 0.500000
|
||||
0:165 Constant:
|
||||
0:165 0.100000
|
||||
0:165 0.100000
|
||||
0:165 0.100000
|
||||
0:165 Constant:
|
||||
0:165 0.200000
|
||||
0:165 0.200000
|
||||
0:165 0.200000
|
||||
0:166 Sequence
|
||||
0:166 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:166 'g6' ( temp highp 4-component vector of int)
|
||||
0:166 textureGrad ( global highp 4-component vector of int)
|
||||
0:166 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:166 Constant:
|
||||
0:166 0.500000
|
||||
0:166 0.500000
|
||||
0:166 0.500000
|
||||
0:166 0.500000
|
||||
0:166 Constant:
|
||||
0:166 0.100000
|
||||
0:166 0.100000
|
||||
0:166 0.100000
|
||||
0:166 Constant:
|
||||
0:166 0.200000
|
||||
0:166 0.200000
|
||||
0:166 0.200000
|
||||
0:167 Sequence
|
||||
0:167 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:167 'g7' ( temp highp 4-component vector of uint)
|
||||
0:167 textureGrad ( global highp 4-component vector of uint)
|
||||
0:167 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:167 Constant:
|
||||
0:167 0.500000
|
||||
0:167 0.500000
|
||||
0:167 0.500000
|
||||
0:167 0.500000
|
||||
0:167 Constant:
|
||||
0:167 0.100000
|
||||
0:167 0.100000
|
||||
0:167 0.100000
|
||||
0:167 Constant:
|
||||
0:167 0.200000
|
||||
0:167 0.200000
|
||||
0:167 0.200000
|
||||
0:169 Sequence
|
||||
0:169 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:169 'gath4' ( temp highp 4-component vector of float)
|
||||
0:169 textureGather ( global highp 4-component vector of float)
|
||||
0:169 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:169 Constant:
|
||||
0:169 0.500000
|
||||
0:169 0.500000
|
||||
0:169 0.500000
|
||||
0:169 0.500000
|
||||
0:170 Sequence
|
||||
0:170 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:170 'gathC4' ( temp highp 4-component vector of float)
|
||||
0:170 textureGather ( global highp 4-component vector of float)
|
||||
0:170 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:170 Constant:
|
||||
0:170 0.500000
|
||||
0:170 0.500000
|
||||
0:170 0.500000
|
||||
0:170 0.500000
|
||||
0:170 Constant:
|
||||
0:170 2 (const int)
|
||||
0:171 Sequence
|
||||
0:171 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:171 'gath6' ( temp highp 4-component vector of int)
|
||||
0:171 textureGather ( global highp 4-component vector of int)
|
||||
0:171 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:171 Constant:
|
||||
0:171 0.500000
|
||||
0:171 0.500000
|
||||
0:171 0.500000
|
||||
0:171 0.500000
|
||||
0:172 Sequence
|
||||
0:172 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:172 'gathC6' ( temp highp 4-component vector of int)
|
||||
0:172 textureGather ( global highp 4-component vector of int)
|
||||
0:172 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:172 Constant:
|
||||
0:172 0.500000
|
||||
0:172 0.500000
|
||||
0:172 0.500000
|
||||
0:172 0.500000
|
||||
0:172 Constant:
|
||||
0:172 1 (const int)
|
||||
0:173 Sequence
|
||||
0:173 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:173 'gath7' ( temp highp 4-component vector of uint)
|
||||
0:173 textureGather ( global highp 4-component vector of uint)
|
||||
0:173 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:173 Constant:
|
||||
0:173 0.500000
|
||||
0:173 0.500000
|
||||
0:173 0.500000
|
||||
0:173 0.500000
|
||||
0:174 Sequence
|
||||
0:174 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:174 'gathC7' ( temp highp 4-component vector of uint)
|
||||
0:174 textureGather ( global highp 4-component vector of uint)
|
||||
0:174 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:174 Constant:
|
||||
0:174 0.500000
|
||||
0:174 0.500000
|
||||
0:174 0.500000
|
||||
0:174 0.500000
|
||||
0:174 Constant:
|
||||
0:174 0 (const int)
|
||||
0:176 Sequence
|
||||
0:176 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:176 'gath5' ( temp highp 4-component vector of float)
|
||||
0:176 textureGather ( global highp 4-component vector of float)
|
||||
0:176 'CA5' ( uniform highp samplerCubeArrayShadow)
|
||||
0:176 Constant:
|
||||
0:176 0.500000
|
||||
0:176 0.500000
|
||||
0:176 0.500000
|
||||
0:176 0.500000
|
||||
0:176 Constant:
|
||||
0:176 2.500000
|
||||
0:178 Sequence
|
||||
0:178 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:178 's1' ( temp highp 3-component vector of int)
|
||||
0:178 imageQuerySize ( global highp 3-component vector of int)
|
||||
0:178 'CA1' ( writeonly uniform highp imageCubeArray)
|
||||
0:179 Sequence
|
||||
0:179 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:179 's2' ( temp highp 3-component vector of int)
|
||||
0:179 imageQuerySize ( global highp 3-component vector of int)
|
||||
0:179 'CA2' ( writeonly uniform highp iimageCubeArray)
|
||||
0:180 Sequence
|
||||
0:180 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:180 's3' ( temp highp 3-component vector of int)
|
||||
0:180 imageQuerySize ( global highp 3-component vector of int)
|
||||
0:180 'CA3' ( writeonly uniform highp uimageCubeArray)
|
||||
0:182 imageStore ( global highp void)
|
||||
0:182 'CA1' ( writeonly uniform highp imageCubeArray)
|
||||
0:182 's3' ( temp highp 3-component vector of int)
|
||||
0:182 Constant:
|
||||
0:182 1.000000
|
||||
0:182 1.000000
|
||||
0:182 1.000000
|
||||
0:182 1.000000
|
||||
0:183 imageStore ( global highp void)
|
||||
0:183 'CA2' ( writeonly uniform highp iimageCubeArray)
|
||||
0:183 's3' ( temp highp 3-component vector of int)
|
||||
0:183 Constant:
|
||||
0:183 1 (const int)
|
||||
0:183 1 (const int)
|
||||
0:183 1 (const int)
|
||||
0:183 1 (const int)
|
||||
0:184 imageStore ( global highp void)
|
||||
0:184 'CA3' ( writeonly uniform highp uimageCubeArray)
|
||||
0:184 's3' ( temp highp 3-component vector of int)
|
||||
0:184 Constant:
|
||||
0:184 1 (const uint)
|
||||
0:184 1 (const uint)
|
||||
0:184 1 (const uint)
|
||||
0:184 1 (const uint)
|
||||
0:186 Sequence
|
||||
0:186 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:186 'cl1' ( temp highp 4-component vector of float)
|
||||
0:186 imageLoad ( global highp 4-component vector of float)
|
||||
0:186 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
|
||||
0:186 's3' ( temp highp 3-component vector of int)
|
||||
0:187 Sequence
|
||||
0:187 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:187 'cl2' ( temp highp 4-component vector of int)
|
||||
0:187 imageLoad ( global highp 4-component vector of int)
|
||||
0:187 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
|
||||
0:187 's3' ( temp highp 3-component vector of int)
|
||||
0:188 Sequence
|
||||
0:188 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:188 'cl3' ( temp highp 4-component vector of uint)
|
||||
0:188 imageLoad ( global highp 4-component vector of uint)
|
||||
0:188 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
|
||||
0:188 's3' ( temp highp 3-component vector of int)
|
||||
0:203 Function Definition: MSA( ( global void)
|
||||
0:203 Function Parameters:
|
||||
0:205 Sequence
|
||||
0:205 Sequence
|
||||
0:205 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:205 'tf' ( temp highp 4-component vector of float)
|
||||
0:205 textureFetch ( global highp 4-component vector of float)
|
||||
0:205 'samp2DMSA' ( uniform highp sampler2DMSArray)
|
||||
0:205 Constant:
|
||||
0:205 5 (const int)
|
||||
0:205 5 (const int)
|
||||
0:205 5 (const int)
|
||||
0:205 Constant:
|
||||
0:205 2 (const int)
|
||||
0:206 Sequence
|
||||
0:206 move second child to first child ( temp highp 4-component vector of int)
|
||||
0:206 'tfi' ( temp highp 4-component vector of int)
|
||||
0:206 textureFetch ( global highp 4-component vector of int)
|
||||
0:206 'samp2DMSAi' ( uniform highp isampler2DMSArray)
|
||||
0:206 Constant:
|
||||
0:206 5 (const int)
|
||||
0:206 5 (const int)
|
||||
0:206 5 (const int)
|
||||
0:206 Constant:
|
||||
0:206 2 (const int)
|
||||
0:207 Sequence
|
||||
0:207 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:207 'tfu' ( temp highp 4-component vector of uint)
|
||||
0:207 textureFetch ( global highp 4-component vector of uint)
|
||||
0:207 'samp2DMSAu' ( uniform highp usampler2DMSArray)
|
||||
0:207 Constant:
|
||||
0:207 5 (const int)
|
||||
0:207 5 (const int)
|
||||
0:207 5 (const int)
|
||||
0:207 Constant:
|
||||
0:207 2 (const int)
|
||||
0:209 Sequence
|
||||
0:209 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:209 'tfs' ( temp highp 3-component vector of int)
|
||||
0:209 textureSize ( global highp 3-component vector of int)
|
||||
0:209 'samp2DMSA' ( uniform highp sampler2DMSArray)
|
||||
0:210 Sequence
|
||||
0:210 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:210 'tfsi' ( temp highp 3-component vector of int)
|
||||
0:210 textureSize ( global highp 3-component vector of int)
|
||||
0:210 'samp2DMSAi' ( uniform highp isampler2DMSArray)
|
||||
0:212 Sequence
|
||||
0:212 move second child to first child ( temp highp 3-component vector of int)
|
||||
0:212 'tfsu' ( temp highp 3-component vector of int)
|
||||
0:212 textureSize ( global highp 3-component vector of int)
|
||||
0:212 'samp2DMSAu' ( uniform highp usampler2DMSArray)
|
||||
0:220 Function Definition: goodImageAtom( ( global void)
|
||||
0:220 Function Parameters:
|
||||
0:? Sequence
|
||||
0:226 imageAtomicAdd ( global highp int)
|
||||
0:226 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:226 'P' ( uniform highp 2-component vector of int)
|
||||
0:226 'dati' ( temp highp int)
|
||||
0:227 imageAtomicAdd ( global highp uint)
|
||||
0:227 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:227 'P' ( uniform highp 2-component vector of int)
|
||||
0:227 'datu' ( temp highp uint)
|
||||
0:228 imageAtomicMin ( global highp int)
|
||||
0:228 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:228 'P' ( uniform highp 2-component vector of int)
|
||||
0:228 'dati' ( temp highp int)
|
||||
0:229 imageAtomicMin ( global highp uint)
|
||||
0:229 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:229 'P' ( uniform highp 2-component vector of int)
|
||||
0:229 'datu' ( temp highp uint)
|
||||
0:230 imageAtomicMax ( global highp int)
|
||||
0:230 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:230 'P' ( uniform highp 2-component vector of int)
|
||||
0:230 'dati' ( temp highp int)
|
||||
0:231 imageAtomicMax ( global highp uint)
|
||||
0:231 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:231 'P' ( uniform highp 2-component vector of int)
|
||||
0:231 'datu' ( temp highp uint)
|
||||
0:232 imageAtomicAnd ( global highp int)
|
||||
0:232 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:232 'P' ( uniform highp 2-component vector of int)
|
||||
0:232 'dati' ( temp highp int)
|
||||
0:233 imageAtomicAnd ( global highp uint)
|
||||
0:233 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:233 'P' ( uniform highp 2-component vector of int)
|
||||
0:233 'datu' ( temp highp uint)
|
||||
0:234 imageAtomicOr ( global highp int)
|
||||
0:234 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:234 'P' ( uniform highp 2-component vector of int)
|
||||
0:234 'dati' ( temp highp int)
|
||||
0:235 imageAtomicOr ( global highp uint)
|
||||
0:235 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:235 'P' ( uniform highp 2-component vector of int)
|
||||
0:235 'datu' ( temp highp uint)
|
||||
0:236 imageAtomicXor ( global highp int)
|
||||
0:236 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:236 'P' ( uniform highp 2-component vector of int)
|
||||
0:236 'dati' ( temp highp int)
|
||||
0:237 imageAtomicXor ( global highp uint)
|
||||
0:237 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:237 'P' ( uniform highp 2-component vector of int)
|
||||
0:237 'datu' ( temp highp uint)
|
||||
0:238 imageAtomicExchange ( global highp int)
|
||||
0:238 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:238 'P' ( uniform highp 2-component vector of int)
|
||||
0:238 'dati' ( temp highp int)
|
||||
0:239 imageAtomicExchange ( global highp uint)
|
||||
0:239 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:239 'P' ( uniform highp 2-component vector of int)
|
||||
0:239 'datu' ( temp highp uint)
|
||||
0:240 imageAtomicExchange ( global highp float)
|
||||
0:240 'im2Df' (layout( r32f) uniform highp image2D)
|
||||
0:240 'P' ( uniform highp 2-component vector of int)
|
||||
0:240 'datf' ( temp highp float)
|
||||
0:241 imageAtomicCompSwap ( global highp int)
|
||||
0:241 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:241 'P' ( uniform highp 2-component vector of int)
|
||||
0:241 Constant:
|
||||
0:241 3 (const int)
|
||||
0:241 'dati' ( temp highp int)
|
||||
0:242 imageAtomicCompSwap ( global highp uint)
|
||||
0:242 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:242 'P' ( uniform highp 2-component vector of int)
|
||||
0:242 Constant:
|
||||
0:242 5 (const uint)
|
||||
0:242 'datu' ( temp highp uint)
|
||||
0:250 Function Definition: badInterp( ( global void)
|
||||
0:250 Function Parameters:
|
||||
0:252 Sequence
|
||||
0:252 Constant:
|
||||
0:252 0.000000
|
||||
0:253 Constant:
|
||||
0:253 0.000000
|
||||
0:254 Constant:
|
||||
0:254 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
|
||||
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
|
||||
0:? 'aliased' (layout( location=12) smooth out highp int)
|
||||
0:? 'inbinst' ( in block{ in highp int a})
|
||||
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
|
||||
0:? 'smon' ( smooth out block{ out highp int i})
|
||||
0:? 'fmon' ( flat out block{ out highp int i})
|
||||
0:? 'cmon' ( centroid out block{ out highp int i})
|
||||
0:? 'imon' ( invariant out block{ out highp int i})
|
||||
0:? 'inf' ( in highp 2-component vector of float)
|
||||
0:? 'ing' ( in highp 2-component vector of float)
|
||||
0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int)
|
||||
0:? 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:? 'sIndex' ( uniform highp int)
|
||||
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
|
||||
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
|
||||
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
|
||||
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
|
||||
0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 'noPreSamp1' ( uniform mediump samplerBuffer)
|
||||
0:? 'noPreSamp2' ( uniform mediump isamplerBuffer)
|
||||
0:? 'noPreSamp3' ( uniform mediump usamplerBuffer)
|
||||
0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer)
|
||||
0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer)
|
||||
0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer)
|
||||
0:? 'bufSamp1' ( uniform highp samplerBuffer)
|
||||
0:? 'bufSamp2' ( uniform highp isamplerBuffer)
|
||||
0:? 'bufSamp3' ( uniform highp usamplerBuffer)
|
||||
0:? 'bufSamp4' ( writeonly uniform highp imageBuffer)
|
||||
0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer)
|
||||
0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer)
|
||||
0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray)
|
||||
0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray)
|
||||
0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray)
|
||||
0:? 'noPreCA4' ( uniform mediump samplerCubeArray)
|
||||
0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow)
|
||||
0:? 'noPreCA6' ( uniform mediump isamplerCubeArray)
|
||||
0:? 'noPreCA7' ( uniform mediump usamplerCubeArray)
|
||||
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
|
||||
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
|
||||
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
|
||||
0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
|
||||
0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
|
||||
0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
|
||||
0:? 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
|
||||
0:? 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:? 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray)
|
||||
0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray)
|
||||
0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray)
|
||||
0:? 'samp2DMSA' ( uniform highp sampler2DMSArray)
|
||||
0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray)
|
||||
0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray)
|
||||
0:? 'im2Df' (layout( r32f) uniform highp image2D)
|
||||
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:? 'P' ( uniform highp 2-component vector of int)
|
||||
0:? 'colorSample' ( smooth sample out highp 4-component vector of float)
|
||||
0:? 'colorfsi' ( flat sample out highp 4-component vector of float)
|
||||
0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float)
|
||||
0:? 'inv4' ( in highp 4-component vector of float)
|
||||
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 320
|
||||
ERROR: node is still EOpNull!
|
||||
0:23 Function Definition: main( ( global void)
|
||||
0:23 Function Parameters:
|
||||
0:25 Sequence
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child ( temp highp int)
|
||||
0:25 'sum' ( temp highp int)
|
||||
0:25 add ( temp highp int)
|
||||
0:25 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
|
||||
0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 Constant:
|
||||
0:27 1.000000
|
||||
0:27 1.000000
|
||||
0:27 1.000000
|
||||
0:27 1.000000
|
||||
0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
|
||||
0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
|
||||
0:28 Constant:
|
||||
0:28 1 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
|
||||
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
|
||||
0:? 'aliased' (layout( location=12) smooth out highp int)
|
||||
0:? 'inbinst' ( in block{ in highp int a})
|
||||
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
|
||||
0:? 'smon' ( smooth out block{ out highp int i})
|
||||
0:? 'fmon' ( flat out block{ out highp int i})
|
||||
0:? 'cmon' ( centroid out block{ out highp int i})
|
||||
0:? 'imon' ( invariant out block{ out highp int i})
|
||||
0:? 'inf' ( in highp 2-component vector of float)
|
||||
0:? 'ing' ( in highp 2-component vector of float)
|
||||
0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int)
|
||||
0:? 'sArray' ( uniform 4-element array of lowp sampler2D)
|
||||
0:? 'sIndex' ( uniform highp int)
|
||||
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
|
||||
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
|
||||
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
|
||||
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
|
||||
0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 'noPreSamp1' ( uniform mediump samplerBuffer)
|
||||
0:? 'noPreSamp2' ( uniform mediump isamplerBuffer)
|
||||
0:? 'noPreSamp3' ( uniform mediump usamplerBuffer)
|
||||
0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer)
|
||||
0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer)
|
||||
0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer)
|
||||
0:? 'bufSamp1' ( uniform highp samplerBuffer)
|
||||
0:? 'bufSamp2' ( uniform highp isamplerBuffer)
|
||||
0:? 'bufSamp3' ( uniform highp usamplerBuffer)
|
||||
0:? 'bufSamp4' ( writeonly uniform highp imageBuffer)
|
||||
0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer)
|
||||
0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer)
|
||||
0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray)
|
||||
0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray)
|
||||
0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray)
|
||||
0:? 'noPreCA4' ( uniform mediump samplerCubeArray)
|
||||
0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow)
|
||||
0:? 'noPreCA6' ( uniform mediump isamplerCubeArray)
|
||||
0:? 'noPreCA7' ( uniform mediump usamplerCubeArray)
|
||||
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
|
||||
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
|
||||
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
|
||||
0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
|
||||
0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
|
||||
0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
|
||||
0:? 'CA4' ( uniform highp samplerCubeArray)
|
||||
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
|
||||
0:? 'CA6' ( uniform highp isamplerCubeArray)
|
||||
0:? 'CA7' ( uniform highp usamplerCubeArray)
|
||||
0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray)
|
||||
0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray)
|
||||
0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray)
|
||||
0:? 'samp2DMSA' ( uniform highp sampler2DMSArray)
|
||||
0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray)
|
||||
0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray)
|
||||
0:? 'im2Df' (layout( r32f) uniform highp image2D)
|
||||
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
|
||||
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
|
||||
0:? 'P' ( uniform highp 2-component vector of int)
|
||||
0:? 'colorSample' ( smooth sample out highp 4-component vector of float)
|
||||
0:? 'colorfsi' ( flat sample out highp 4-component vector of float)
|
||||
0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float)
|
||||
0:? 'inv4' ( in highp 4-component vector of float)
|
||||
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
|
||||
Reference in New Issue
Block a user