HLSL: Support empty {} initializers for arrays and scalars.
This commit is contained in:
@@ -109,32 +109,64 @@ gl_FragCoord origin is upper left
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0:26 0.000000
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0:26 false (const bool)
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0:28 Sequence
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0:28 Sequence
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0:28 move second child to first child (temp int)
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0:28 move second child to first child (temp 4-element array of 2-component vector of float)
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0:28 'gf2a' (temp 4-element array of 2-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 'cgi' (temp int)
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0:29 Constant:
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0:29 0 (const int)
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0:30 move second child to first child (temp float)
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0:30 b: direct index for structure (temp float)
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0:30 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:30 Constant:
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0:30 1 (const int)
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0:30 component-wise multiply (temp float)
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0:30 direct index (temp float)
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0:30 direct index (temp 2-component vector of float)
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0:30 'gf2a' (temp 4-element array of 2-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 Convert int to float (temp float)
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0:30 'cgi' (temp int)
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0:32 Sequence
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0:32 Sequence
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0:32 move second child to first child (temp int)
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0:? 'a' (layout(location=0 ) out int)
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0:28 a: direct index for structure (temp int)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child (temp float)
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0:32 a: direct index for structure (temp int)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 0 (const int)
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0:32 move second child to first child (temp float)
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0:? 'b' (layout(location=1 ) out float)
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0:28 b: direct index for structure (temp float)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 1 (const int)
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0:28 move second child to first child (temp bool)
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0:32 b: direct index for structure (temp float)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 1 (const int)
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0:32 move second child to first child (temp bool)
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0:? 'c' (layout(location=2 ) out bool)
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0:28 c: direct index for structure (temp bool)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 2 (const int)
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0:28 move second child to first child (temp 4-component vector of float)
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0:32 c: direct index for structure (temp bool)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 2 (const int)
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0:32 move second child to first child (temp 4-component vector of float)
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0:? 'v' (layout(location=3 ) out 4-component vector of float)
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0:28 v: direct index for structure (temp 4-component vector of float)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 3 (const int)
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0:28 Branch: Return
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0:32 v: direct index for structure (temp 4-component vector of float)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 3 (const int)
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0:32 Branch: Return
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0:? Linker Objects
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0:? 'a' (layout(location=0 ) out int)
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0:? 'b' (layout(location=1 ) out float)
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@@ -258,32 +290,64 @@ gl_FragCoord origin is upper left
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0:26 0.000000
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0:26 false (const bool)
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0:28 Sequence
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0:28 Sequence
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0:28 move second child to first child (temp int)
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0:28 move second child to first child (temp 4-element array of 2-component vector of float)
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0:28 'gf2a' (temp 4-element array of 2-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 'cgi' (temp int)
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0:29 Constant:
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0:29 0 (const int)
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0:30 move second child to first child (temp float)
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0:30 b: direct index for structure (temp float)
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0:30 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:30 Constant:
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0:30 1 (const int)
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0:30 component-wise multiply (temp float)
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0:30 direct index (temp float)
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0:30 direct index (temp 2-component vector of float)
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0:30 'gf2a' (temp 4-element array of 2-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 Convert int to float (temp float)
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0:30 'cgi' (temp int)
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0:32 Sequence
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0:32 Sequence
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0:32 move second child to first child (temp int)
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0:? 'a' (layout(location=0 ) out int)
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0:28 a: direct index for structure (temp int)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child (temp float)
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0:32 a: direct index for structure (temp int)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 0 (const int)
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0:32 move second child to first child (temp float)
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0:? 'b' (layout(location=1 ) out float)
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0:28 b: direct index for structure (temp float)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 1 (const int)
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0:28 move second child to first child (temp bool)
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0:32 b: direct index for structure (temp float)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 1 (const int)
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0:32 move second child to first child (temp bool)
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0:? 'c' (layout(location=2 ) out bool)
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0:28 c: direct index for structure (temp bool)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 2 (const int)
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0:28 move second child to first child (temp 4-component vector of float)
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0:32 c: direct index for structure (temp bool)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 2 (const int)
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0:32 move second child to first child (temp 4-component vector of float)
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0:? 'v' (layout(location=3 ) out 4-component vector of float)
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0:28 v: direct index for structure (temp 4-component vector of float)
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0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:28 Constant:
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0:28 3 (const int)
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0:28 Branch: Return
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0:32 v: direct index for structure (temp 4-component vector of float)
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0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
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0:32 Constant:
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0:32 3 (const int)
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0:32 Branch: Return
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0:? Linker Objects
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0:? 'a' (layout(location=0 ) out int)
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0:? 'b' (layout(location=1 ) out float)
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@@ -295,12 +359,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 75
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// Id's are bound by 90
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 54 59 65 69 74
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EntryPoint Fragment 4 "PixelShaderFunction" 72 76 80 84 89
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "gv"
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@@ -319,16 +383,18 @@ gl_FragCoord origin is upper left
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MemberName 47(Nest) 1 "os"
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MemberName 47(Nest) 2 "b"
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Name 49 "nest"
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Name 54 "a"
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Name 59 "b"
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Name 65 "c"
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Name 69 "v"
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Name 74 "input"
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Decorate 54(a) Location 0
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Decorate 59(b) Location 1
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Decorate 65(c) Location 2
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Decorate 69(v) Location 3
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Decorate 74(input) Location 0
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Name 57 "gf2a"
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Name 61 "cgi"
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Name 72 "a"
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Name 76 "b"
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Name 80 "c"
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Name 84 "v"
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Name 89 "input"
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Decorate 72(a) Location 0
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Decorate 76(b) Location 1
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Decorate 80(c) Location 2
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Decorate 84(v) Location 3
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Decorate 89(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -365,19 +431,26 @@ gl_FragCoord origin is upper left
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50: 45(fvec3) ConstantComposite 10 10 10
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51: 46 ConstantComposite 50 50 50 50
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52: 47(Nest) ConstantComposite 51 39 25
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53: TypePointer Output 19(int)
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54(a): 53(ptr) Variable Output
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55: TypePointer Function 19(int)
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58: TypePointer Output 6(float)
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59(b): 58(ptr) Variable Output
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60: 19(int) Constant 1
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61: TypePointer Function 6(float)
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64: TypePointer Output 20(bool)
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65(c): 64(ptr) Variable Output
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68: TypePointer Output 7(fvec4)
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69(v): 68(ptr) Variable Output
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73: TypePointer Input 7(fvec4)
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74(input): 73(ptr) Variable Input
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53: TypeVector 6(float) 2
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54: 13(int) Constant 4
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55: TypeArray 53(fvec2) 54
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56: TypePointer Function 55
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58: 53(fvec2) ConstantComposite 10 10
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59: 55 ConstantComposite 58 58 58 58
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60: TypePointer Function 19(int)
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62: 19(int) Constant 1
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63: 13(int) Constant 1
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64: TypePointer Function 6(float)
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71: TypePointer Output 19(int)
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72(a): 71(ptr) Variable Output
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75: TypePointer Output 6(float)
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76(b): 75(ptr) Variable Output
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79: TypePointer Output 20(bool)
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80(c): 79(ptr) Variable Output
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83: TypePointer Output 7(fvec4)
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84(v): 83(ptr) Variable Output
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88: TypePointer Input 7(fvec4)
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89(input): 88(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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23(o2): 22(ptr) Variable Function
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@@ -385,6 +458,8 @@ gl_FragCoord origin is upper left
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37(o1): 22(ptr) Variable Function
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40(o3): 22(ptr) Variable Function
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49(nest): 48(ptr) Variable Function
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57(gf2a): 56(ptr) Variable Function
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61(cgi): 60(ptr) Variable Function
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Store 9(gv) 12
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Store 17(gfa) 18
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Store 23(o2) 27
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@@ -402,17 +477,26 @@ gl_FragCoord origin is upper left
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44: 41(ptr) AccessChain 28(o4) 30
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Store 44 43
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Store 49(nest) 52
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56: 55(ptr) AccessChain 28(o4) 38
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57: 19(int) Load 56
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Store 54(a) 57
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62: 61(ptr) AccessChain 28(o4) 60
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63: 6(float) Load 62
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Store 59(b) 63
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66: 41(ptr) AccessChain 28(o4) 30
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67: 20(bool) Load 66
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Store 65(c) 67
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70: 35(ptr) AccessChain 28(o4) 24
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71: 7(fvec4) Load 70
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Store 69(v) 71
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Store 57(gf2a) 59
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Store 61(cgi) 38
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65: 64(ptr) AccessChain 57(gf2a) 30 63
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66: 6(float) Load 65
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67: 19(int) Load 61(cgi)
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68: 6(float) ConvertSToF 67
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69: 6(float) FMul 66 68
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70: 64(ptr) AccessChain 28(o4) 62
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Store 70 69
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73: 60(ptr) AccessChain 28(o4) 38
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74: 19(int) Load 73
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Store 72(a) 74
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77: 64(ptr) AccessChain 28(o4) 62
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78: 6(float) Load 77
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Store 76(b) 78
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81: 41(ptr) AccessChain 28(o4) 30
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82: 20(bool) Load 81
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Store 80(c) 82
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85: 35(ptr) AccessChain 28(o4) 24
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86: 7(fvec4) Load 85
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Store 84(v) 86
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Return
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FunctionEnd
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