Vulkan: Have desktop shaders respect precision qualifiers.
Sets highp defaults for the appropriate types, for all stages, and turns on precision qualifiers for non-ES shaders. Required fixing some qualifier orders for desktop built-in declarations for pre-420 shaders.
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@@ -14,7 +14,7 @@ ERROR: 0:25: 'sampler2DShadow' : sampler-constructor second argument presence of
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ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: s2D
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ERROR: 0:29: 'sampler3D' : sampler-constructor cannot make an array of samplers
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ERROR: 0:29: 'sampler3D' : sampler/image types can only be used in uniform variables or function parameters: s3d
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ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 4-element array of sampler3D'
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ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 4-element array of highp sampler3D'
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ERROR: 0:39: 'push_constant' : can only be used with a uniform
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ERROR: 0:43: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan
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ERROR: 0:43: 'push_constant' : can only be used with a block
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