Vulkan: Have desktop shaders respect precision qualifiers.

Sets highp defaults for the appropriate types, for all stages,
and turns on precision qualifiers for non-ES shaders.  Required
fixing some qualifier orders for desktop built-in declarations
for pre-420 shaders.
This commit is contained in:
John Kessenich
2016-08-03 16:41:53 -06:00
parent 4d535640e4
commit 54571c2519
11 changed files with 164 additions and 114 deletions

View File

@@ -14,7 +14,7 @@ ERROR: 0:25: 'sampler2DShadow' : sampler-constructor second argument presence of
ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: s2D
ERROR: 0:29: 'sampler3D' : sampler-constructor cannot make an array of samplers
ERROR: 0:29: 'sampler3D' : sampler/image types can only be used in uniform variables or function parameters: s3d
ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 4-element array of sampler3D'
ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 4-element array of highp sampler3D'
ERROR: 0:39: 'push_constant' : can only be used with a uniform
ERROR: 0:43: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan
ERROR: 0:43: 'push_constant' : can only be used with a block