Vulkan: Have desktop shaders respect precision qualifiers.

Sets highp defaults for the appropriate types, for all stages,
and turns on precision qualifiers for non-ES shaders.  Required
fixing some qualifier orders for desktop built-in declarations
for pre-420 shaders.
This commit is contained in:
John Kessenich
2016-08-03 16:41:53 -06:00
parent 4d535640e4
commit 54571c2519
11 changed files with 164 additions and 114 deletions

View File

@@ -15,7 +15,7 @@ ERROR: 0:15: 'constant_id' : can only be applied to a scalar
ERROR: 0:16: 'constant_id' : specialization-constant id already used
ERROR: 0:16: 'constant_id' : cannot declare a default, can only be used on a scalar
ERROR: 0:20: 'subpassLoad' : no matching overloaded function found
ERROR: 0:20: 'assign' : cannot convert from 'const float' to 'smooth out 4-component vector of float'
ERROR: 0:20: 'assign' : cannot convert from 'const float' to 'smooth out highp 4-component vector of float'
ERROR: 0:23: 'atomic counter types' : not allowed when using GLSL for Vulkan
ERROR: 0:24: 'shared' : not allowed when generating SPIR-V
ERROR: 0:25: 'packed' : not allowed when generating SPIR-V