HLSL: Force flat (nointerp) onto integer fragment inputs.

Addresses #940.
This commit is contained in:
John Kessenich
2017-06-20 03:20:59 -06:00
parent f02c8e6ba1
commit 54596ff99e
21 changed files with 151 additions and 108 deletions

View File

@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) in int)
0:? 'i' (layout( location=0) flat in int)
0:8 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in int)
0:? 'i' (layout( location=0) flat in int)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
@@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:8 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) in int)
0:? 'i' (layout( location=0) flat in int)
0:8 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
@@ -146,7 +146,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in int)
0:? 'i' (layout( location=0) flat in int)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
// Module Version 10000
@@ -185,6 +185,7 @@ gl_FragCoord origin is upper left
MemberDecorate 26($Global) 1 Offset 64
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
Decorate 68(i) Flat
Decorate 68(i) Location 0
Decorate 72(input) Location 1
Decorate 75(@entryPointOutput) Location 0