HLSL: Force flat (nointerp) onto integer fragment inputs.
Addresses #940.
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@@ -374,7 +374,7 @@ ERROR: node is still EOpNull!
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:80 move second child to first child ( temp 4-component vector of int)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:? 'inI0' (layout( location=3) flat in 4-component vector of int)
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0:80 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:80 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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@@ -518,7 +518,7 @@ ERROR: node is still EOpNull!
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:? 'inI0' (layout( location=3) flat in 4-component vector of int)
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Linked fragment stage:
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@@ -837,7 +837,7 @@ ERROR: node is still EOpNull!
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:80 move second child to first child ( temp 4-component vector of int)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:? 'inI0' (layout( location=3) flat in 4-component vector of int)
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0:80 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:80 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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@@ -981,6 +981,6 @@ ERROR: node is still EOpNull!
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:? 'inI0' (layout( location=3) flat in 4-component vector of int)
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SPIR-V is not generated for failed compile or link
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