HLSL: Force flat (nointerp) onto integer fragment inputs.

Addresses #940.
This commit is contained in:
John Kessenich
2017-06-20 03:20:59 -06:00
parent f02c8e6ba1
commit 54596ff99e
21 changed files with 151 additions and 108 deletions

View File

@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
@@ -135,7 +135,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
@@ -147,7 +147,7 @@ gl_FragCoord origin is upper left
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
// Generated by (magic number): 80001
@@ -192,6 +192,7 @@ gl_FragCoord origin is upper left
Decorate 50(sbuf_a@count) DescriptorSet 0
Decorate 51(sbuf_c) DescriptorSet 0
Decorate 52(sbuf_c@count) DescriptorSet 0
Decorate 58(pos) Flat
Decorate 58(pos) Location 0
Decorate 61(@entryPointOutput) Location 0
MemberDecorate 65(sbuf_a@count) 0 Offset 0