HLSL: Force flat (nointerp) onto integer fragment inputs.

Addresses #940.
This commit is contained in:
John Kessenich
2017-06-20 03:20:59 -06:00
parent f02c8e6ba1
commit 54596ff99e
21 changed files with 151 additions and 108 deletions

View File

@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:20 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main(u1; ( temp 4-component vector of float)
@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:20 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main(u1; ( temp 4-component vector of float)
@@ -135,7 +135,7 @@ gl_FragCoord origin is upper left
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
// Generated by (magic number): 80001
@@ -192,6 +192,7 @@ gl_FragCoord origin is upper left
Decorate 48(sbuf2@count) DescriptorSet 0
Decorate 50(sbuf) DescriptorSet 0
Decorate 50(sbuf) Binding 10
Decorate 63(pos) Flat
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0
MemberDecorate 70(sbuf2@count) 0 Offset 0