HLSL: Force flat (nointerp) onto integer fragment inputs.

Addresses #940.
This commit is contained in:
John Kessenich
2017-06-20 03:20:59 -06:00
parent f02c8e6ba1
commit 54596ff99e
21 changed files with 151 additions and 108 deletions

View File

@@ -129,10 +129,10 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp int)
0:? 'c' ( temp int)
0:? 'c' (layout( location=1) in int)
0:? 'c' (layout( location=1) flat in int)
0:2 move second child to first child ( temp int)
0:? 'd' ( temp int)
0:? 'd' (layout( location=2) in int)
0:? 'd' (layout( location=2) flat in int)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:? 'c' (layout( location=1) in int)
0:? 'd' (layout( location=2) in int)
0:? 'c' (layout( location=1) flat in int)
0:? 'd' (layout( location=2) flat in int)
Linked fragment stage:
@@ -279,10 +279,10 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp int)
0:? 'c' ( temp int)
0:? 'c' (layout( location=1) in int)
0:? 'c' (layout( location=1) flat in int)
0:2 move second child to first child ( temp int)
0:? 'd' ( temp int)
0:? 'd' (layout( location=2) in int)
0:? 'd' (layout( location=2) flat in int)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
@@ -292,8 +292,8 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:? 'c' (layout( location=1) in int)
0:? 'd' (layout( location=2) in int)
0:? 'c' (layout( location=1) flat in int)
0:? 'd' (layout( location=2) flat in int)
// Module Version 10000
// Generated by (magic number): 80001
@@ -321,7 +321,9 @@ gl_FragCoord origin is upper left
Name 101 "param"
Name 103 "param"
Decorate 88(input) Location 0
Decorate 92(c) Flat
Decorate 92(c) Location 1
Decorate 95(d) Flat
Decorate 95(d) Location 2
Decorate 98(@entryPointOutput) Location 0
2: TypeVoid