Printing preprocessed shaders (not a supported path): Fix #1490: strings
Put quote marks around strings, due to a change in how tokenization works.
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Test/hlsl.pp.expand.frag
Normal file → Executable file
1
Test/hlsl.pp.expand.frag
Normal file → Executable file
@@ -14,4 +14,5 @@ struct A
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void main()
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{
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"a string"
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}
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