Merge pull request #327 from steve-lunarg/empty-statement-fix
HLSL: Fix for empty statement segfault
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						54e3bb8a4e
					
				| @ -298,7 +298,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) | |||||||
| float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2) | float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2) | ||||||
| { | { | ||||||
|     // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |     // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. | ||||||
|     MATFNS() |     MATFNS(); | ||||||
| 
 | 
 | ||||||
|     // TODO: ... add when float1 prototypes are generated |     // TODO: ... add when float1 prototypes are generated | ||||||
|     return float2x2(2,2,2,2); |     return float2x2(2,2,2,2); | ||||||
| @ -307,7 +307,7 @@ float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2) | |||||||
| float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2) | float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2) | ||||||
| { | { | ||||||
|     // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |     // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. | ||||||
|     MATFNS() |     MATFNS(); | ||||||
| 
 | 
 | ||||||
|     // TODO: ... add when float1 prototypes are generated |     // TODO: ... add when float1 prototypes are generated | ||||||
|     return float3x3(3,3,3,3,3,3,3,3,3); |     return float3x3(3,3,3,3,3,3,3,3,3); | ||||||
| @ -316,7 +316,7 @@ float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2) | |||||||
| float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2) | float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2) | ||||||
| { | { | ||||||
|     // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |     // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. | ||||||
|     MATFNS() |     MATFNS(); | ||||||
| 
 | 
 | ||||||
|     // TODO: ... add when float1 prototypes are generated |     // TODO: ... add when float1 prototypes are generated | ||||||
|     return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); |     return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); | ||||||
|  | |||||||
| @ -492,6 +492,8 @@ bool HlslGrammar::acceptFunctionDefinition(TFunction& function, TIntermNode*& no | |||||||
| //
 | //
 | ||||||
| bool HlslGrammar::acceptExpression(TIntermTyped*& node) | bool HlslGrammar::acceptExpression(TIntermTyped*& node) | ||||||
| { | { | ||||||
|  |     node = nullptr; | ||||||
|  | 
 | ||||||
|     // assignment_expression
 |     // assignment_expression
 | ||||||
|     if (! acceptAssignmentExpression(node)) |     if (! acceptAssignmentExpression(node)) | ||||||
|         return false; |         return false; | ||||||
|  | |||||||
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	 John Kessenich
						John Kessenich