Fix isIoResizeArray() tessellation stage handling

This commit is contained in:
Kevin McCullough
2021-07-06 11:50:48 -07:00
parent ae2a562936
commit 5597c8d7cf
8 changed files with 430 additions and 1 deletions

View File

@@ -0,0 +1,16 @@
#version 440
layout(location = 0) in vec4 i_Pos;
layout(location = 1) in vec2 i_Tex;
layout(location = 0) out Primitive
{
vec2 texCoord;
} OUT;
void main()
{
gl_Position = i_Pos;
OUT.texCoord = i_Tex;
}