SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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@@ -3,46 +3,45 @@ spv.voidFunction.frag
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Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 42
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 44
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Source GLSL 120
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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EntryPoint Fragment 4 "main" 41
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 120
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Name 4 "main"
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Name 6 "foo("
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Name 8 "foo2("
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Name 12 "bar"
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Name 22 "outColor"
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Name 24 "bigColor"
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Name 35 "gl_FragColor"
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Name 39 "BaseColor"
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Name 41 "d"
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Decorate 35(gl_FragColor) BuiltIn FragColor
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Decorate 39(BaseColor) Smooth
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Decorate 39(BaseColor) NoStaticUse
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Decorate 41(d) NoStaticUse
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Name 37 "gl_FragColor"
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Name 41 "BaseColor"
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Name 43 "d"
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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11: TypePointer PrivateGlobal 10(float)
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12(bar): 11(ptr) Variable PrivateGlobal
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11: TypePointer Private 10(float)
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12(bar): 11(ptr) Variable Private
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13: 10(float) Constant 1073741824
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15: 10(float) Constant 1065353216
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20: TypeVector 10(float) 4
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21: TypePointer Function 20(fvec4)
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23: TypePointer UniformConstant 20(fvec4)
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24(bigColor): 23(ptr) Variable UniformConstant
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34: TypePointer Output 20(fvec4)
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35(gl_FragColor): 34(ptr) Variable Output
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38: TypePointer Input 20(fvec4)
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39(BaseColor): 38(ptr) Variable Input
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40: TypePointer UniformConstant 10(float)
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41(d): 40(ptr) Variable UniformConstant
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29: TypeInt 32 0
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30: 29(int) Constant 0
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31: TypePointer Function 10(float)
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36: TypePointer Output 20(fvec4)
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37(gl_FragColor): 36(ptr) Variable Output
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40: TypePointer Input 20(fvec4)
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41(BaseColor): 40(ptr) Variable Input
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42: TypePointer UniformConstant 10(float)
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43(d): 42(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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22(outColor): 21(ptr) Variable Function
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@@ -52,14 +51,13 @@ Linked fragment stage:
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26: 2 FunctionCall 6(foo()
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27: 2 FunctionCall 8(foo2()
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28: 10(float) Load 12(bar)
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29: 20(fvec4) Load 22(outColor)
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30: 10(float) CompositeExtract 29 0
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31: 10(float) FAdd 30 28
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32: 20(fvec4) Load 22(outColor)
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33: 20(fvec4) CompositeInsert 31 32 0
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Store 22(outColor) 33
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36: 20(fvec4) Load 22(outColor)
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Store 35(gl_FragColor) 36
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32: 31(ptr) AccessChain 22(outColor) 30
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33: 10(float) Load 32
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34: 10(float) FAdd 33 28
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35: 31(ptr) AccessChain 22(outColor) 30
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Store 35 34
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38: 20(fvec4) Load 22(outColor)
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Store 37(gl_FragColor) 38
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Return
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FunctionEnd
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6(foo(): 2 Function None 3
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