SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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@@ -3,24 +3,22 @@ spv.whileLoop.frag
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Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 31
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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Source GLSL 110
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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EntryPoint Fragment 4 "main" 11
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 110
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 19 "d"
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Name 24 "bigColor"
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Name 29 "gl_FragColor"
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Decorate 11(BaseColor) Smooth
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Decorate 29(gl_FragColor) BuiltIn FragColor
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Name 22 "d"
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Name 27 "bigColor"
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Name 32 "gl_FragColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -28,13 +26,16 @@ Linked fragment stage:
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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18: TypePointer UniformConstant 6(float)
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19(d): 18(ptr) Variable UniformConstant
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21: TypeBool
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23: TypePointer UniformConstant 7(fvec4)
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24(bigColor): 23(ptr) Variable UniformConstant
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28: TypePointer Output 7(fvec4)
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29(gl_FragColor): 28(ptr) Variable Output
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16: TypeInt 32 0
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17: 16(int) Constant 0
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18: TypePointer Function 6(float)
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21: TypePointer UniformConstant 6(float)
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22(d): 21(ptr) Variable UniformConstant
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24: TypeBool
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26: TypePointer UniformConstant 7(fvec4)
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27(bigColor): 26(ptr) Variable UniformConstant
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31: TypePointer Output 7(fvec4)
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32(gl_FragColor): 31(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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@@ -42,20 +43,20 @@ Linked fragment stage:
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Store 9(color) 12
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Branch 13
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13: Label
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16: 7(fvec4) Load 9(color)
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17: 6(float) CompositeExtract 16 0
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20: 6(float) Load 19(d)
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22: 21(bool) FOrdLessThan 17 20
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LoopMerge 14 None
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BranchConditional 22 15 14
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19: 18(ptr) AccessChain 9(color) 17
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20: 6(float) Load 19
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23: 6(float) Load 22(d)
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25: 24(bool) FOrdLessThan 20 23
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LoopMerge 14 13 None
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BranchConditional 25 15 14
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15: Label
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25: 7(fvec4) Load 24(bigColor)
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26: 7(fvec4) Load 9(color)
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27: 7(fvec4) FAdd 26 25
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Store 9(color) 27
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28: 7(fvec4) Load 27(bigColor)
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29: 7(fvec4) Load 9(color)
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30: 7(fvec4) FAdd 29 28
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Store 9(color) 30
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Branch 13
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14: Label
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30: 7(fvec4) Load 9(color)
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Store 29(gl_FragColor) 30
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33: 7(fvec4) Load 9(color)
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Store 32(gl_FragColor) 33
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Return
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FunctionEnd
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