SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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@@ -90,23 +90,6 @@ uniform vec2 v2;
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uniform vec3 v3;
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uniform vec4 v4;
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void bar7()
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{
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vec4 v;
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o += texture2DRect(s2DR, v2);
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o += texture2DRectProj(s2DR, v3);
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o += texture2DRectProj(s2DR, v4);
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o += shadow2DRect(s2DRS, v3);
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o += shadow2DRectProj(s2DRS, v4);
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o += texture1DGradARB(s1D, f, f, f);
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o += texture2DProjGradARB(s2D, v, v2, v2);
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o += shadow2DProjGradARB(s2DS, v, v2, v2);
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o += shadow2DRectProjGradARB(s2DRS, v, v2, v2);
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}
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void main()
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{
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o = textureGather(sampC, vec3(0.2));
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@@ -115,5 +98,4 @@ void main()
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bar4();
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bar5();
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bar6();
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bar7();
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}
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