SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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@@ -1,6 +1,6 @@
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#version 130
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uniform sampler2D sampler;
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uniform sampler2D samp2D;
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varying mediump vec2 coord;
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varying vec4 u, w;
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@@ -28,9 +28,9 @@ void main()
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b = s1[3](s1(17, 17.0), s1(int(w.x), w.y), s1(int(w.z), w.w));
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if (foo2a == foo2b)
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v = texture2D(sampler, coord);
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v = texture(samp2D, coord);
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else
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v = texture2D(sampler, 2.0*coord);
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v = texture(samp2D, 2.0*coord);
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if (u == v)
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v *= 3.0;
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