SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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@@ -3,10 +3,9 @@
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in vec4 Color;
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in float Depth;
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layout(depth_any) out float gl_FragDepth;
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layout(depth_greater) out float gl_FragDepth;
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void main()
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{
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gl_FragDepth = Depth;
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gl_FragColor = Color;
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}
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