SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#version 130
|
||||
|
||||
uniform sampler2D sampler;
|
||||
uniform sampler2D samp2D;
|
||||
varying vec2 coord;
|
||||
varying vec4 color;
|
||||
|
||||
@@ -68,5 +68,5 @@ void main()
|
||||
locals2.bleh = color;
|
||||
locals2.bleh.z = coord.y;
|
||||
|
||||
gl_FragColor = locals2.bleh * (localFArray[4] + locals2.s1_1.f + localArray[x] + a[x]) * texture2D(sampler, coord);
|
||||
gl_FragColor = locals2.bleh * (localFArray[4] + locals2.s1_1.f + localArray[x] + a[x]) * texture(samp2D, coord);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user