SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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@@ -1,6 +1,6 @@
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#version 130
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uniform sampler2D sampler;
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uniform sampler2D samp2D;
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varying vec2 coord;
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struct s0 {
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@@ -67,5 +67,5 @@ void main()
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if (locals0.i > 5)
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locals0 = locals00.s0_0;
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gl_FragColor = (float(locals0.i) + locals1Array[6].f + fArray[3] + locals2.s1_1.f) * texture2D(sampler, coord);
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gl_FragColor = (float(locals0.i) + locals1Array[6].f + fArray[3] + locals2.s1_1.f) * texture(samp2D, coord);
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}
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