SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.

This commit is contained in:
John Kessenich
2015-11-15 21:33:39 -07:00
parent 1c77f3a8d2
commit 55e7d11ce8
117 changed files with 6740 additions and 5997 deletions

View File

@@ -1,6 +1,6 @@
#version 130
uniform sampler2D sampler;
uniform sampler2D samp2D;
varying vec2 coord;
struct s0 {
@@ -67,5 +67,5 @@ void main()
if (locals0.i > 5)
locals0 = locals00.s0_0;
gl_FragColor = (float(locals0.i) + locals1Array[6].f + fArray[3] + locals2.s1_1.f) * texture2D(sampler, coord);
gl_FragColor = (float(locals0.i) + locals1Array[6].f + fArray[3] + locals2.s1_1.f) * texture(samp2D, coord);
}