SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
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@@ -9,7 +9,7 @@ varying vec4 foo[3];
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void main()
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{
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vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5]));
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vec4 texColor = texture(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5]));
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texColor += color;
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