GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier
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@@ -554,7 +554,7 @@ public:
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void accessChainStore(Id rvalue);
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// use accessChain and swizzle to load an r-value
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Id accessChainLoad(Decoration precision, Id ResultType);
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Id accessChainLoad(Decoration precision, Decoration nonUniform, Id ResultType);
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// get the direct pointer for an l-value
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Id accessChainGetLValue();
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