Merge pull request #3037 from mbechard/master

only use dead input elimination on vertex shaders
This commit is contained in:
Greg Fischer
2022-10-12 14:29:15 -06:00
committed by GitHub

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@@ -212,7 +212,8 @@ void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector
optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass());
if (options->optimizeSize) {
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
if (intermediate.getStage() == EShLanguage::EShLangVertex)
optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
}
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());