Merge pull request #3037 from mbechard/master
only use dead input elimination on vertex shaders
This commit is contained in:
commit
568e233ecf
@ -212,7 +212,8 @@ void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector
|
|||||||
optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass());
|
optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass());
|
||||||
if (options->optimizeSize) {
|
if (options->optimizeSize) {
|
||||||
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
|
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
|
||||||
optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
|
if (intermediate.getStage() == EShLanguage::EShLangVertex)
|
||||||
|
optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
|
||||||
}
|
}
|
||||||
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
|
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
|
||||||
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());
|
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());
|
||||||
|
Loading…
x
Reference in New Issue
Block a user