Merge pull request #3037 from mbechard/master

only use dead input elimination on vertex shaders
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Greg Fischer 2022-10-12 14:29:15 -06:00 committed by GitHub
commit 568e233ecf
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@ -212,7 +212,8 @@ void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector
optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass()); optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass());
if (options->optimizeSize) { if (options->optimizeSize) {
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass()); optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass()); if (intermediate.getStage() == EShLanguage::EShLangVertex)
optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
} }
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass()); optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());