Implement atomic ops, bit conversions, fix fwidth stage mask, fix saturate dest modifier.
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@@ -80,7 +80,9 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.float4.frag", "PixelShaderFunction"},
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{"hlsl.forLoop.frag", "PixelShaderFunction"},
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{"hlsl.if.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
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{"hlsl.intrinsics.vert", "VertexShaderFunction"},
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