Don't use roundEven() to implement round() in DX9 compatibility mode

This commit is contained in:
rdb
2020-11-05 17:53:38 +01:00
parent a5be11bd8b
commit 589aaff11c
7 changed files with 145 additions and 1 deletions

4
Test/hlsl.round.dx9.frag Normal file
View File

@@ -0,0 +1,4 @@
float4 PixelShaderFunction(float4 input) : COLOR0
{
return round(input);
}