Don't use roundEven() to implement round() in DX9 compatibility mode
This commit is contained in:
4
Test/hlsl.round.dx9.frag
Normal file
4
Test/hlsl.round.dx9.frag
Normal file
@@ -0,0 +1,4 @@
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
{
|
||||
return round(input);
|
||||
}
|
||||
Reference in New Issue
Block a user